void Keyboard_KeyDown(KeyEventArgs e)
 {
     if (ui.KeyboardGrabbed)
     {
         ui.OnKeyDown(e.Key);
     }
     else
     {
         if (e.Key == Keys.Enter)
         {
             ui.ChatboxEvent();
         }
         if (!pausemenu && e.Key == Keys.F1)
         {
             pausemenu = true;
             if (!session.Multiplayer)
             {
                 paused = true;
             }
             session.Pause();
             ui.Event("Pause");
         }
         #if DEBUG
         if (e.Key == Keys.R && (e.Modifiers & KeyModifiers.Control) != 0)
         {
             world.RenderDebugPoints = !world.RenderDebugPoints;
         }
         #endif
     }
 }
Beispiel #2
0
        void Keyboard_KeyDown(KeyEventArgs e)
        {
            if (ui.KeyboardGrabbed)
            {
                ui.OnKeyDown(e.Key);
            }
            else
            {
                if (e.Key == Keys.Escape && !paused)
                {
                    switch (currentState)
                    {
                    case ScriptState.Launch:
                        SendLaunch();
                        break;

                    case ScriptState.Cutscene:
                    case ScriptState.Enter:
                        SceneOnScriptFinished(waitingForFinish);
                        break;
                    }
                }
                if (e.Key == Keys.Enter && !paused)
                {
                    ui.ChatboxEvent();
                }
                if (e.Key == Keys.F1 && !paused)
                {
                    paused = true;
                    ui.Event("Pause");
                }
            }
        }
Beispiel #3
0
 void Keyboard_KeyDown(KeyEventArgs e)
 {
     if (ui.KeyboardGrabbed)
     {
         ui.OnKeyDown(e.Key);
     }
     else
     {
         if (e.Key == Keys.Enter)
         {
             ui.ChatboxEvent();
         }
     }
 }
Beispiel #4
0
 private void UiKeyDown(KeyEventArgs e)
 {
     ui.OnKeyDown(e.Key);
 }