Beispiel #1
0
 void StartPlay(string classname)
 {
     try
     {
         _playData = new UiData()
         {
             Fonts           = Project.UiData.Fonts,
             Infocards       = Project.UiData.Infocards,
             DataPath        = Project.UiData.DataPath,
             FileSystem      = Project.UiData.FileSystem,
             FlDirectory     = Project.UiData.FlDirectory,
             ResourceManager = Project.UiData.ResourceManager,
             NavbarIcons     = Project.UiData.NavbarIcons,
             NavmapIcons     = Project.UiData.NavmapIcons,
             Resources       = Project.UiData.Resources
         };
         _playData.SetBundle(Compiler.Compile(Project.XmlFolder, Project.XmlLoader));
         _playContext = new UiContext(_playData)
         {
             RenderContext = RenderContext
         };
         _playContext.CommandBuffer = CommandBuffer;
         _playContext.GameApi       = TestApi;
         _playContext.LoadCode();
         _playContext.OpenScene(classname);
         playing = true;
     }
     catch (Exception e)
     {
         var detail = new StringBuilder();
         BuildExceptionString(e, detail);
         CrashWindow.Run("Interface Edit", "Compile Error", detail.ToString());
     }
 }