//Ubisense座標をUnityの座標に変換
 UbisenseData ConvertUbisenseToUnity(UbisenseData data)
 {
     float x = data.x;
     float y = data.y;
     float z = data.z;
     data.x = 17.75f - y;
     data.y = z;
     data.z = x;
     return data;
 }
 //Ubisenseの座標をセット
 void SetPosition(UbisenseData data)
 {
     data = ConvertUbisenseToUnity(data); //座標変換
     _cubeTransform.position = new Vector3(data.x, data.y, data.z);
 }