Beispiel #1
0
 /// <summary>
 /// Event handler called when new GameMode is created.
 /// </summary>
 /// <remarks>
 /// This is called when a GameModeBase is created for this instance.  It allows the
 /// Game to create a C# GameModeBase subclass.
 /// </remarks>
 /// <param name="gameModeBase">The UE4 GameModeBase Object</param>
 /// <param name="inMapURL">The URL for the map being loaded</param>
 protected virtual void SetGameModeForURL(GameModeBase gameModeBase, string inMapURL)
 {
     if (GameModeBaseType != null)
     {
         GameMode = (GameModeBase)UObject.CastTo((UObject)gameModeBase, GameModeBaseType);
     }
 }