Start() private method

Activate the initial state.
private Start ( ) : void
return void
    private void LoadTransData()
    {
        tutorialBattleSeen = ((TransData)transData).tutorialBattleSeen;
        if (!tutorialBattleSeen)
        {
            GhostHelperBattle.SetActive(true);
        }

        availableUnits = ((TransData)transData).goingToBattleUnits;

        if (!((TransData)transData).soundOn)
        {
            ((SoundFX)soundFX).ChangeSound(((TransData)transData).soundOn);
            soundToggle.Start();
            soundToggle.Set(false, false);
        }

        if (!((TransData)transData).ambientOn)
        {
            ((SoundFX)soundFX).ToggleAmbient();
            ambientToggle.Start();
            ambientToggle.Set(false, false);
        }

        if (!((TransData)transData).musicOn)
        {
            ((SoundFX)soundFX).ChangeMusic(((TransData)transData).musicOn);
            musicToggle.Start();
            musicToggle.Set(false, false);
        }
    }
    static int Start(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 1);
        UIToggle obj = (UIToggle)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UIToggle");

        obj.Start();
        return(0);
    }
Beispiel #3
0
 static public int Start(IntPtr l)
 {
     try {
         UIToggle self = (UIToggle)checkSelf(l);
         self.Start();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Beispiel #4
0
 static int Start(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         UIToggle obj = (UIToggle)ToLua.CheckObject <UIToggle>(L, 1);
         obj.Start();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }