public void StopTimer()
 {
     TokenSpriteSelector.gameObject.SetActive(value: true);
     TimerObject.SetActive(value: false);
     Timer.StopCountdown();
 }
 public void EndGame()
 {
     InputMovesTimer.StopCountdown();
     Screens[(int)currentState].SetActive(value: false);
     changeToDefaultCamera();
 }