public void Init()
 {
     stateManager.CameraShow();
     screenManager = container.Resolve <ScreenInventoryTransferManager>();
     screenManager.ConstructViewModel();
     screenManager.Show();
 }
 public void Init()
 {
     stateManager.CameraShow();
     screenManager = container.Resolve <ScreenGameOptionsManager>();
     screenManager.ConstructViewModel();
     screenManager.Show();
     stateManager.ShowScreenSubMenuTabs();
 }
 public void Init()
 {
     stateManager.CameraShow();
     screenManager = container.Resolve <ScreenPlayerInventoryManager>();
     screenManager.ConstructViewModel();
     screenManager.Show();
     stateManager.ShowScreenSubMenuTabs();
     stateManager.screenSubmenuTabsManager.setInventoryView();//set submenu to Inventory View
 }
Beispiel #4
0
 public void SelectedRouteObject(ObjectInventoryManager obj, int index, INPCCommand command)
 {
     stateManager.CameraShow();
     screenManager.Show();
     screenManager.AddRoute(index, obj, command);
 }