Beispiel #1
0
 private void OnTriggerStay(Collider other)
 {
     if (other.gameObject.name == "Key1" && Input.GetKeyDown(KeyCode.D))
     {
         ui.CountN();
         Destroy(gameObject);
     }
     else if (other.gameObject.name == "Key2" && Input.GetKeyDown(KeyCode.F))
     {
         ui.CountN();
         Destroy(gameObject);
     }
     else if (other.gameObject.name == "Key3" && Input.GetKeyDown(KeyCode.J))
     {
         ui.CountN();
         Destroy(gameObject);
     }
     else if (other.gameObject.name == "Key4" && Input.GetKeyDown(KeyCode.K))
     {
         ui.CountN();
         Destroy(gameObject);
     }
 }