Beispiel #1
0
    void Death()
    {
        // Set the death flag so this function won't be called again.
        //isDead = true;

        // Turn off any remaining shooting effects.
        //playerShooting.DisableEffects();

        // Tell the animator that the player is dead.
        //anim.SetTrigger("Die");

        // Set the audiosource to play the death clip and play it (this will stop the hurt sound from playing).
        //playerAudio.clip = deathClip;
        //playerAudio.Play();

        // Turn off the movement and shooting scripts.
        playerMovement.enabled = false;
        //playerShooting.enabled = false;
        playerShooting2.enabled = false;
        MyUIScript.ActiveMenu();
    }