private void PlayMotion(StrategyShipCharacter character, bool isLovUp, bool isLovDown)
 {
     HeartAction(isLovUp, isLovDown, isBackTouch: false);
     if (UIflagShip.getClickedCount() == 0)
     {
         if (character.shipModel.IsMarriage())
         {
             SingletonMonoBehaviour <Live2DModel> .Instance.ChangeMotion(Live2DModel.MotionType.Secret);
         }
         else
         {
             SingletonMonoBehaviour <Live2DModel> .Instance.ChangeMotion(Live2DModel.MotionType.Port);
         }
     }
     else if (UIflagShip.getClickedCount() < 4)
     {
         if (character.shipModel.Lov >= 700)
         {
             SingletonMonoBehaviour <Live2DModel> .Instance.ChangeMotion((Live2DModel.MotionType) Random.Range(6, 8));
         }
         else if (character.shipModel.Lov >= 500)
         {
             SingletonMonoBehaviour <Live2DModel> .Instance.ChangeMotion(Live2DModel.MotionType.Love1);
         }
         else
         {
             SingletonMonoBehaviour <Live2DModel> .Instance.ChangeMotion(Live2DModel.MotionType.Port);
         }
     }
     else if (character.shipModel.Lov >= 25 || character.shipModel.IsMarriage())
     {
         SingletonMonoBehaviour <Live2DModel> .Instance.ChangeMotion(Live2DModel.MotionType.Port);
     }
     else if (character.shipModel.Lov <= 10)
     {
         SingletonMonoBehaviour <Live2DModel> .Instance.ChangeMotion((Live2DModel.MotionType) Random.Range(4, 6));
     }
     else
     {
         SingletonMonoBehaviour <Live2DModel> .Instance.ChangeMotion(Live2DModel.MotionType.Dislike2);
     }
 }