void Initialise()
	{
		parentNode = transform.parent;
		parentLayout = parentNode.gameObject.GetComponent<UIFade>();
		
		parentLayout.FadeTrigger (true);
	}
Beispiel #2
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    // Use this for initialization
    void Start()
    {
        instance = this;

        DontDestroyOnLoad(gameObject);
    }
Beispiel #3
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 // Use this for initialization
 void Start()
 {
     instance = this;
 }
Beispiel #4
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 void Start()
 {
     instance = this;
     fade     = GetComponent <Image>();
     FadeOut(0.3f);
 }
Beispiel #5
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 private void OnPlayerInteractEnd()
 {
     //endEntered = true;
     StartCoroutine(UIFade.FadeCanvas(endScreen, 0f, 1f, END_ANIM_DUR, 0f));
     Invoke(nameof(DisableCharacterMovement), 0f);
 }