private bool UpdatePreviewTexture(int width, int height)
        {
            var  vta               = target as VisualTreeAsset;
            bool dirty             = false;
            int  currentDirtyCount = EditorUtility.GetDirtyCount(target);

            if (vta != m_LastTree || !m_LastTree || currentDirtyCount != m_LastDirtyCount || vta.contentHash != m_LastContentHash)
            {
                m_LastTree = vta;
                m_Tree     = vta.Instantiate();
                m_Tree.StretchToParentSize();
                m_LastDirtyCount  = currentDirtyCount;
                m_LastContentHash = vta.contentHash;
                dirty             = true;
            }

            if (m_Panel == null)
            {
                m_Panel = UIElementsUtility.FindOrCreateEditorPanel(m_LastTree);
                var visualTree = m_Panel.visualTree;
                UIElementsEditorUtility.AddDefaultEditorStyleSheets(visualTree);
                dirty = true;
            }

            if (dirty)
            {
                m_Panel.visualTree.Clear();
                m_Panel.visualTree.Add(m_Tree);
                RenderStaticPreview(width, height, ref m_preview_texture);
            }

            return(dirty);
        }
Beispiel #2
0
        public void Render(VisualTreeAsset vta, Rect r, GUIStyle background)
        {
            if (Event.current.type != EventType.Repaint || r.width < 100 && r.height < 100)
            {
                return;
            }

            bool dirty = false;

            if (vta != m_LastTree || !m_LastTree)
            {
                m_LastTree = vta;
                m_Tree     = (vta as UnityEngine.UIElements.VisualTreeAsset).Instantiate();
                m_Tree.StretchToParentSize();
                dirty = true;
            }

            if (m_Panel == null)
            {
                m_Panel = UIElementsUtility.FindOrCreateEditorPanel(m_LastTree);
                var visualTree = m_Panel.visualTree;
                visualTree.pseudoStates |= PseudoStates.Root;
                UIElementsEditorUtility.AddDefaultEditorStyleSheets(visualTree);
                dirty = true;
            }

            if (dirty)
            {
                m_Panel.visualTree.Clear();
                m_Panel.visualTree.Add(m_Tree);
            }

            EditorGUI.DrawRect(r, EditorGUIUtility.kViewBackgroundColor);

            m_Panel.visualTree.SetSize(r.size); // We will draw relative to a viewport covering the preview area, so draw at 0,0
            m_Panel.visualTree.IncrementVersion(VersionChangeType.Repaint);

            var oldState = SavedGUIState.Create();
            int clips    = GUIClip.Internal_GetCount();

            while (clips > 0)
            {
                GUIClip.Pop();
                clips--;
            }

            float pixelsPerPoint = EditorGUIUtility.pixelsPerPoint;
            var   desc           = new RenderTextureDescriptor((int)(r.width * pixelsPerPoint), (int)(r.height * pixelsPerPoint), RenderTextureFormat.ARGB32, 16);
            var   rt             = RenderTexture.GetTemporary(desc);
            var   oldRt          = RenderTexture.active;

            RenderTexture.active = rt;
            GL.LoadPixelMatrix(0, rt.width, rt.height, 0);

            m_Panel.Repaint(Event.current);

            RenderTexture.active = oldRt;

            oldState.ApplyAndForget();

            GUI.DrawTexture(r, rt);
            RenderTexture.ReleaseTemporary(rt);
        }
        public void Render(VisualTreeAsset vta, Rect r, GUIStyle background)
        {
            if (Event.current.type != EventType.Repaint || r.width < 100 && r.height < 100)
            {
                return;
            }

            bool dirty = false;

            if (vta != m_LastTree || !m_LastTree)
            {
                m_LastTree = vta;
                m_Tree     = (vta as UnityEngine.UIElements.VisualTreeAsset).Instantiate();
                m_Tree.StretchToParentSize();
                dirty = true;
            }

            if (m_Panel == null)
            {
                m_Panel = UIElementsUtility.FindOrCreateEditorPanel(m_LastTree);
                var visualTree = m_Panel.visualTree;
                visualTree.pseudoStates |= PseudoStates.Root;
                UIElementsEditorUtility.AddDefaultEditorStyleSheets(visualTree);
                dirty = true;
            }

            if (dirty)
            {
                m_Panel.visualTree.Clear();
                m_Panel.visualTree.Add(m_Tree);
            }

            EditorGUI.DrawRect(r, EditorGUIUtility.kViewBackgroundColor);

            var dpiScale       = EditorGUIUtility.pixelsPerPoint;
            var viewportRect   = GUIClip.UnclipToWindow(r); // Still in points, not pixels
            var viewportRectPx = new Rect(viewportRect.min * dpiScale, viewportRect.size * dpiScale);

            m_Panel.visualTree.SetSize(viewportRect.size); // We will draw relative to a viewport covering the preview area, so draw at 0,0
            m_Panel.visualTree.IncrementVersion(VersionChangeType.Repaint);

            var oldState = SavedGUIState.Create();
            int clips    = GUIClip.Internal_GetCount();

            while (clips > 0)
            {
                GUIClip.Pop();
                clips--;
            }

            var oldClearFlags = m_Panel.clearFlags;

            m_Panel.clearFlags = PanelClearFlags.None;
            RectInt oldViewport = UnityEngine.UIElements.UIR.Utility.GetActiveViewport();

            GL.Viewport(new Rect(new Vector2(viewportRectPx.xMin, Screen.height - viewportRectPx.yMin - viewportRectPx.height), viewportRectPx.size));

            m_Panel.Repaint(Event.current);

            GL.Viewport(new Rect(oldViewport.xMin, oldViewport.yMin, oldViewport.width, oldViewport.height));
            oldState.ApplyAndForget();
            m_Panel.clearFlags = oldClearFlags;
        }