public static void FlagStyleSheetChange()
        {
            // clear caches that depend on loaded style sheets
            UnityEngine.UIElements.StyleSheets.StyleSheetCache.ClearCaches();

            // for now we don't bother tracking which panel depends on which style sheet
            var iterator = UIElementsUtility.GetPanelsIterator();

            while (iterator.MoveNext())
            {
                var panel = iterator.Current.Value;

                // In-game doesn't support styling
                if (panel.contextType != ContextType.Editor)
                {
                    continue;
                }

                panel.DirtyStyleSheets();

                var guiView = panel.ownerObject as GUIView;
                if (guiView != null)
                {
                    guiView.Repaint();
                }
            }
        }
        private bool UpdatePreviewTexture(int width, int height)
        {
            var  vta               = target as VisualTreeAsset;
            bool dirty             = false;
            int  currentDirtyCount = EditorUtility.GetDirtyCount(target);

            if (vta != m_LastTree || !m_LastTree || currentDirtyCount != m_LastDirtyCount || vta.contentHash != m_LastContentHash)
            {
                m_LastTree = vta;
                m_Tree     = vta.Instantiate();
                m_Tree.StretchToParentSize();
                m_LastDirtyCount  = currentDirtyCount;
                m_LastContentHash = vta.contentHash;
                dirty             = true;
            }

            if (m_Panel == null)
            {
                m_Panel = UIElementsUtility.FindOrCreateEditorPanel(m_LastTree);
                var visualTree = m_Panel.visualTree;
                UIElementsEditorUtility.AddDefaultEditorStyleSheets(visualTree);
                dirty = true;
            }

            if (dirty)
            {
                m_Panel.visualTree.Clear();
                m_Panel.visualTree.Add(m_Tree);
                RenderStaticPreview(width, height, ref m_preview_texture);
            }

            return(dirty);
        }
Beispiel #3
0
        public static IEnumerable <T> GetGraphViewWindows <T>(Type typeFilter) where T : EditorWindow
        {
            var guiViews = new List <GUIView>();

            GUIViewDebuggerHelper.GetViews(guiViews);

            // Get all GraphViews used by existing tool windows of our type
            using (var it = UIElementsUtility.GetPanelsIterator())
            {
                while (it.MoveNext())
                {
                    var dockArea = guiViews.FirstOrDefault(v => v.GetInstanceID() == it.Current.Key) as DockArea;
                    if (dockArea == null)
                    {
                        continue;
                    }

                    if (typeFilter == null)
                    {
                        foreach (var window in dockArea.m_Panes.OfType <T>())
                        {
                            yield return(window);
                        }
                    }
                    else
                    {
                        foreach (var window in dockArea.m_Panes.Where(p => p.GetType() == typeFilter).Cast <T>())
                        {
                            yield return(window);
                        }
                    }
                }
            }
        }
Beispiel #4
0
        static void UpdateSchedulersInternal(HashSet <Object> tmpDirtySet)
        {
            DataWatchService.sharedInstance.PollNativeData();

            var iterator = UIElementsUtility.GetPanelsIterator();

            while (iterator.MoveNext())
            {
                var panel = iterator.Current.Value;

                // Game panels' scheduler are ticked by the engine
                if (panel.contextType != ContextType.Editor)
                {
                    continue;
                }

                var timerEventScheduler = panel.scheduler;

                // Dispatch all timer update messages to each scheduled item
                panel.timerEventScheduler.UpdateScheduledEvents();

                // Dispatch might have triggered a repaint request.
                if (panel.visualTree.IsDirty(ChangeType.Repaint))
                {
                    var guiView = panel.ownerObject as GUIView;
                    if (guiView != null)
                    {
                        guiView.Repaint();
                    }
                }
            }
        }
        public void OnVisualTreeAssetsImported(HashSet <VisualTreeAsset> changedAssets, HashSet <string> deletedAssets)
        {
            if (panel.contextType == ContextType.Editor && m_EditorVisualTreeAssetTracker != null)
            {
                if (m_EditorVisualTreeAssetTracker.OnAssetsImported(changedAssets, deletedAssets))
                {
                    m_TrackersToRefresh.Add(m_EditorVisualTreeAssetTracker);
                }
            }
            else
            {
                foreach (var tracker in m_RuntimeVisualTreeAssetTrackers.Values)
                {
                    if (tracker.OnAssetsImported(changedAssets, deletedAssets))
                    {
                        m_TrackersToRefresh.Add(tracker);
                    }
                }
            }

            if (m_TrackersToRefresh.Count == 0)
            {
                return;
            }

            UIElementsUtility.InMemoryAssetsHaveBeenChanged();

            // Player panel require an update here or else it will only update when Unity is focused
            if (panel.contextType == ContextType.Player)
            {
                Update();
            }
        }
Beispiel #6
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        private void RefreshVisualTrees()
        {
            m_VisualTrees.Clear();

            List <GUIView> guiViews = new List <GUIView>();

            GUIViewDebuggerHelper.GetViews(guiViews);
            var it = UIElementsUtility.GetPanelsIterator();

            while (it.MoveNext())
            {
                HostView view = guiViews.FirstOrDefault(v => v.GetInstanceID() == it.Current.Key) as HostView;
                if (view == null)
                {
                    continue;
                }

                // Skip this window
                if (view.actualView == this)
                {
                    continue;
                }

                var panel     = it.Current.Value;
                var panelMode = UIRDebugUtility.GetPanelRepaintMode(panel);
                if (panelMode != RepaintMode.Standard)
                {
                    m_VisualTrees.Add(new VisualTreeDebug()
                    {
                        panel = panel
                    });
                }
            }
        }
Beispiel #7
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        public static T FindBoundGraphViewToolWindow <T>(VisualElement gv) where T : GraphViewToolWindowBridge
        {
            var guiViews = new List <GUIView>();

            GUIViewDebuggerHelper.GetViews(guiViews);

            FieldInfo fieldInfo = typeof(T).GetField("m_SelectedGraphView", BindingFlags.Instance | BindingFlags.NonPublic);

            Assert.IsNotNull(fieldInfo);

            using (var it = UIElementsUtility.GetPanelsIterator())
            {
                while (it.MoveNext())
                {
                    var dockArea = guiViews.FirstOrDefault(v => v.GetInstanceID() == it.Current.Key) as DockArea;
                    if (dockArea == null)
                    {
                        continue;
                    }

                    foreach (var graphViewTool in dockArea.m_Panes.OfType <T>())
                    {
                        var usedGv = (VisualElement)fieldInfo.GetValue(graphViewTool);
                        if (usedGv == gv)
                        {
                            return(graphViewTool);
                        }
                    }
                }
            }

            return(null);
        }
Beispiel #8
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        private static void OneShotUxmlLiveReload()
        {
            try
            {
                Dictionary <int, Panel> .Enumerator panelsIterator = UIElementsUtility.GetPanelsIterator();
                while (panelsIterator.MoveNext())
                {
                    KeyValuePair <int, Panel> current = panelsIterator.Current;
                    HostView hostView = current.Value.ownerObject as HostView;
                    if (hostView != null && hostView.actualView != null)
                    {
                        hostView.Reload(hostView.actualView);
                    }
                }
            }
            catch (Exception exception)
            {
                Debug.LogException(exception);
            }
            Delegate arg_96_0 = EditorApplication.update;

            if (RetainedMode.< > f__mg$cache3 == null)
            {
                RetainedMode.< > f__mg$cache3 = new EditorApplication.CallbackFunction(RetainedMode.OneShotUxmlLiveReload);
            }
            EditorApplication.update = (EditorApplication.CallbackFunction)Delegate.Remove(arg_96_0, RetainedMode.< > f__mg$cache3);
        }
        static void RequestRepaintForPanels()
        {
            var iterator = UIElementsUtility.GetPanelsIterator();

            while (iterator.MoveNext())
            {
                var panel = iterator.Current.Value;

                // Game panels' scheduler are ticked by the engine
                if (panel.contextType != ContextType.Editor)
                {
                    continue;
                }

                // Dispatch might have triggered a repaint request.
                if (panel.isDirty)
                {
                    var guiView = panel.ownerObject as GUIView;
                    if (guiView != null)
                    {
                        guiView.Repaint();
                    }
                }
            }
        }
Beispiel #10
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 protected void OnDestroy()
 {
     if (m_LastTree != null)
     {
         UIElementsUtility.RemoveCachedPanel(m_LastTree.GetInstanceID());
     }
 }
Beispiel #11
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        protected override void OnDestroy()
        {
            Internal_Close();

            UIElementsUtility.RemoveCachedPanel(this.GetInstanceID());

            base.OnDestroy();
        }
Beispiel #12
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 public void OnDisable()
 {
     Dictionary <int, Panel> .Enumerator it = UIElementsUtility.GetPanelsIterator();
     while (it.MoveNext())
     {
         it.Current.Value.panelDebug = null;
     }
 }
Beispiel #13
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        public void Render(VisualTreeAsset vta, Rect r, GUIStyle background)
        {
            if (Event.current.type != EventType.Repaint || r.width < 100 && r.height < 100)
            {
                return;
            }

            bool dirty = false;

            if (vta != m_LastTree || !m_LastTree)
            {
                m_LastTree = vta;
                m_Tree     = (vta as UnityEngine.UIElements.VisualTreeAsset).CloneTree();
                m_Tree.StretchToParentSize();
                dirty = true;
            }

            if (m_Panel == null)
            {
                m_Panel = UIElementsUtility.FindOrCreatePanel(m_LastTree, ContextType.Editor);
                var visualTree = m_Panel.visualTree;
                visualTree.pseudoStates |= PseudoStates.Root;
                UIElementsEditorUtility.AddDefaultEditorStyleSheets(visualTree);
                m_Panel.allowPixelCaching = false;
                dirty = true;
            }

            if (dirty)
            {
                m_Panel.visualTree.Clear();
                m_Panel.visualTree.Add(m_Tree);
            }

            EditorGUI.DrawRect(r, EditorGUIUtility.kViewBackgroundColor);

            Rect layoutRect = GUIClip.UnclipToWindow(r);

            m_Panel.visualTree.layout = new Rect(0, 0, layoutRect.width, layoutRect.height); // We will draw relative to a viewport covering the preview area, so draw at 0,0
            m_Panel.visualTree.IncrementVersion(VersionChangeType.Repaint);

            var oldState = SavedGUIState.Create();
            int clips    = GUIClip.Internal_GetCount();

            while (clips > 0)
            {
                GUIClip.Pop();
                clips--;
            }

            // Establish preview area viewport
            var pixelsPerPoint = GUIUtility.pixelsPerPoint;
            var viewportRect   = new Rect(layoutRect.x * pixelsPerPoint, (GUIClip.visibleRect.height - layoutRect.yMax) * pixelsPerPoint, layoutRect.width * pixelsPerPoint, layoutRect.height * pixelsPerPoint);

            GL.Viewport(viewportRect);
            m_Panel.Repaint(Event.current);

            oldState.ApplyAndForget();
        }
 public void OnDisable()
 {
     Dictionary <int, Panel> .Enumerator panelsIterator = UIElementsUtility.GetPanelsIterator();
     while (panelsIterator.MoveNext())
     {
         KeyValuePair <int, Panel> current = panelsIterator.Current;
         current.Value.panelDebug = null;
     }
 }
Beispiel #15
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        public void Render(VisualTreeAsset vta, Rect r, GUIStyle background)
        {
            if (Event.current.type != EventType.Repaint || r.width < 100 && r.height < 100)
            {
                return;
            }

            bool dirty = false;

            if (vta != m_LastTree || !m_LastTree)
            {
                m_LastTree = vta;
                m_Tree     = vta.CloneTree(null);
                m_Tree.StretchToParentSize();
                dirty = true;
            }

            if (m_Panel == null)
            {
                UXMLEditorFactories.RegisterAll();
                m_Panel = UIElementsUtility.FindOrCreatePanel(m_LastTree, ContextType.Editor, new DataWatchService());
                if (m_Panel.visualTree.styleSheets == null)
                {
                    UIElementsEditorUtility.AddDefaultEditorStyleSheets(m_Panel.visualTree);
                    m_Panel.visualTree.LoadStyleSheetsFromPaths();
                }
                m_Panel.allowPixelCaching = false;
                dirty = true;
            }

            if (dirty)
            {
                m_Panel.visualTree.Clear();
                m_Panel.visualTree.Add(m_Tree);
            }

            EditorGUI.DrawRect(r, EditorGUIUtility.isProSkin ? EditorGUIUtility.kDarkViewBackground : HostView.kViewColor);

            m_Panel.visualTree.layout = GUIClip.UnclipToWindow(r);

            m_Panel.visualTree.Dirty(ChangeType.Layout);
            m_Panel.visualTree.Dirty(ChangeType.Repaint);

            var oldState = SavedGUIState.Create();
            int clips    = GUIClip.Internal_GetCount();

            while (clips > 0)
            {
                GUIClip.Pop();
                clips--;
            }

            m_Panel.Repaint(Event.current);

            oldState.ApplyAndForget();
        }
        public void Refresh()
        {
            m_Panels.Clear();

            var            it       = UIElementsUtility.GetPanelsIterator();
            List <GUIView> guiViews = new List <GUIView>();

            GUIViewDebuggerHelper.GetViews(guiViews);
            bool setMax = false;
            Rect screen = new Rect(float.MaxValue, float.MaxValue, 0, 0);

            while (it.MoveNext())
            {
                GUIView view = guiViews.FirstOrDefault(v => v.GetInstanceID() == it.Current.Key);
                if (view == null)
                {
                    continue;
                }

                m_Panels.Add(new UIElementsDebugger.ViewPanel
                {
                    Panel = it.Current.Value,
                    View  = view
                });

                if (screen.xMin > view.screenPosition.xMin)
                {
                    screen.xMin = view.screenPosition.xMin;
                }
                if (screen.yMin > view.screenPosition.yMin)
                {
                    screen.yMin = view.screenPosition.yMin;
                }

                if (screen.xMax < view.screenPosition.xMax || !setMax)
                {
                    screen.xMax = view.screenPosition.xMax;
                }
                if (screen.yMax < view.screenPosition.yMax || !setMax)
                {
                    screen.yMax = view.screenPosition.yMax;
                }
                setMax = true;
            }

            m_Labels    = new GUIContent[m_Panels.Count + 1];
            m_Labels[0] = EditorGUIUtility.TrTextContent("Select a panel");
            for (int i = 0; i < m_Panels.Count; i++)
            {
                m_Labels[i + 1] = new GUIContent(GetName(m_Panels[i]));
            }

            screenRect = screen;
        }
            private const string k_UssExtensionGenerated = ".uss.asset"; // for editor_resources project

            static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets,
                                               string[] movedFromAssetPaths)
            {
                // Early exit: no imported or deleted assets.
                var uxmlImportedAssets = new HashSet <string>(importedAssets.Where(x => MatchesFileExtension(x, k_UxmlExtension)));
                var uxmlDeletedAssets  = new HashSet <string>(deletedAssets.Where(x => MatchesFileExtension(x, k_UxmlExtension)));
                var ussImportedAssets  = new HashSet <string>(importedAssets.Where(x => MatchesFileExtension(x, k_UssExtension) || MatchesFileExtension(x, k_UssExtensionGenerated)));
                var ussDeletedAssets   = new HashSet <string>(deletedAssets.Where(x => MatchesFileExtension(x, k_UssExtension)));

                if (uxmlImportedAssets.Count == 0 && uxmlDeletedAssets.Count == 0 &&
                    ussImportedAssets.Count == 0 && ussDeletedAssets.Count == 0)
                {
                    return;
                }

                HashSet <VisualTreeAsset> uxmlModifiedAssets = null;

                if (uxmlImportedAssets.Count > 0)
                {
                    UXMLImporterImpl.logger.FinishImport();

                    // the inline stylesheet cache might get out of date.
                    // Usually called by the USS importer, which might not get called here
                    StyleSheetCache.ClearCaches();

                    uxmlModifiedAssets = new HashSet <VisualTreeAsset>();
                    foreach (var assetPath in uxmlImportedAssets)
                    {
                        VisualTreeAsset asset = AssetDatabase.LoadAssetAtPath <VisualTreeAsset>(assetPath);
                        if (asset != null) // Shouldn't be!
                        {
                            uxmlModifiedAssets.Add(asset);
                        }
                    }
                }

                HashSet <StyleSheet> ussModifiedAssets = null;

                var iterator = UIElementsUtility.GetPanelsIterator();

                while (iterator.MoveNext())
                {
                    var panel = iterator.Current.Value;
                    panel.liveReloadSystem.OnVisualTreeAssetsImported(uxmlModifiedAssets, uxmlDeletedAssets);

                    // ussModifiedAssets is null but we don't care for those, only deleted ones (that we'll stop tracking).
                    panel.liveReloadSystem.OnStyleSheetAssetsImported(ussModifiedAssets, ussDeletedAssets);
                }

                if (ussImportedAssets.Count > 0 || ussDeletedAssets.Count > 0)
                {
                    FlagStyleSheetChange();
                }
            }
Beispiel #18
0
        public void Refresh()
        {
            this.m_Panels.Clear();
            Dictionary <int, Panel> .Enumerator it = UIElementsUtility.GetPanelsIterator();
            List <GUIView> list = new List <GUIView>();

            GUIViewDebuggerHelper.GetViews(list);
            bool flag = false;
            Rect rect = new Rect(3.40282347E+38f, 3.40282347E+38f, 0f, 0f);

            while (it.MoveNext())
            {
                GUIView gUIView = list.FirstOrDefault(delegate(GUIView v)
                {
                    int arg_19_0 = v.GetInstanceID();
                    KeyValuePair <int, Panel> current2 = it.Current;
                    return(arg_19_0 == current2.Key);
                });
                if (!(gUIView == null))
                {
                    List <UIElementsDebugger.ViewPanel> arg_A6_0 = this.m_Panels;
                    UIElementsDebugger.ViewPanel        item     = default(UIElementsDebugger.ViewPanel);
                    KeyValuePair <int, Panel>           current  = it.Current;
                    item.Panel = current.Value;
                    item.View  = gUIView;
                    arg_A6_0.Add(item);
                    if (rect.xMin > gUIView.screenPosition.xMin)
                    {
                        rect.xMin = gUIView.screenPosition.xMin;
                    }
                    if (rect.yMin > gUIView.screenPosition.yMin)
                    {
                        rect.yMin = gUIView.screenPosition.yMin;
                    }
                    if (rect.xMax < gUIView.screenPosition.xMax || !flag)
                    {
                        rect.xMax = gUIView.screenPosition.xMax;
                    }
                    if (rect.yMax < gUIView.screenPosition.yMax || !flag)
                    {
                        rect.yMax = gUIView.screenPosition.yMax;
                    }
                    flag = true;
                }
            }
            this.m_Labels    = new GUIContent[this.m_Panels.Count + 1];
            this.m_Labels[0] = EditorGUIUtility.TrTextContent("Select a panel", null, null);
            for (int i = 0; i < this.m_Panels.Count; i++)
            {
                this.m_Labels[i + 1] = new GUIContent(PickingData.GetName(this.m_Panels[i]));
            }
            this.screenRect = rect;
        }
        void RefreshPanelChoices()
        {
            m_GraphViewChoices.Clear();

            List <GUIView> guiViews = new List <GUIView>();

            GUIViewDebuggerHelper.GetViews(guiViews);
            var it = UIElementsUtility.GetPanelsIterator();

            while (it.MoveNext())
            {
                GUIView view = guiViews.FirstOrDefault(v => v.GetInstanceID() == it.Current.Key);
                if (view == null)
                {
                    continue;
                }

                DockArea dockArea = view as DockArea;
                if (dockArea == null)
                {
                    continue;
                }

                foreach (var graphViewEditor in dockArea.m_Panes.OfType <GraphViewEditorWindow>())
                {
                    int idx = 0;
                    foreach (var graphView in graphViewEditor.graphViews.Where(IsGraphViewSupported))
                    {
                        m_GraphViewChoices.Add(new GraphViewChoice {
                            window = graphViewEditor, idx = idx++, graphView = graphView
                        });
                    }
                }
            }

            var menu           = m_SelectorMenu.menu;
            var menuItemsCount = menu.MenuItems().Count;

            // Clear previous items (but not the "none" one at the top of the list)
            for (int i = menuItemsCount - 1; i > 0; i--)
            {
                menu.RemoveItemAt(i);
            }

            foreach (var graphView in m_GraphViewChoices)
            {
                menu.AppendAction(graphView.graphView.name, OnSelectGraphView,
                                  a => ((GraphViewChoice)a.userData).graphView == m_SelectedGraphView ?
                                  DropdownMenuAction.Status.Checked : DropdownMenuAction.Status.Normal,
                                  graphView);
            }
        }
Beispiel #20
0
        public static Panel FindOrCreate(ScriptableObject ownerObject)
        {
            var   id = ownerObject.GetInstanceID();
            Panel panel;

            if (UIElementsUtility.TryGetPanel(id, out panel))
            {
                return(panel);
            }
            panel = new EditorPanel(ownerObject);
            UIElementsUtility.RegisterCachedPanel(id, panel);
            return(panel);
        }
        static void UpdateSchedulers()
        {
            DataWatchService.sharedInstance.PollNativeData();

            UIElementsUtility.GetAllPanels(panelsIteration, ContextType.Editor);
            foreach (var panel in panelsIteration)
            {
                // Dispatch all timer update messages to each scheduled item
                panel.timerEventScheduler.UpdateScheduledEvents();
                panel.UpdateAnimations();
                panel.UpdateBindings();
            }
        }
        protected void OnDestroy()
        {
            if (m_LastTree != null)
            {
                UIElementsUtility.RemoveCachedPanel(m_LastTree.GetInstanceID());
            }

            if (m_preview_texture != null)
            {
                m_preview_texture.Release();
                m_preview_texture.DiscardContents();
                DestroyImmediate(m_preview_texture);
            }
        }
Beispiel #23
0
 private static void ProcessAssetPath(string assetPath)
 {
     if (StyleSheetAssetPostprocessor.s_StyleSheetReferencedAssetPaths != null && StyleSheetAssetPostprocessor.s_StyleSheetReferencedAssetPaths.Contains(assetPath))
     {
         StyleContext.ClearStyleCache();
         Dictionary <int, Panel> .Enumerator panelsIterator = UIElementsUtility.GetPanelsIterator();
         while (panelsIterator.MoveNext())
         {
             KeyValuePair <int, Panel> current = panelsIterator.Current;
             Panel value = current.Value;
             value.visualTree.Dirty(ChangeType.Styles | ChangeType.Repaint);
         }
     }
 }
Beispiel #24
0
        private void DoViewsPanel()
        {
            GUILayout.Label("Views Panel", EditorStyles.boldLabel);
            List <GUIView> guiViews = new List <GUIView>();

            GUIViewDebuggerHelper.GetViews(guiViews);
            var it = UIElementsUtility.GetPanelsIterator();

            while (it.MoveNext())
            {
                HostView view = guiViews.FirstOrDefault(v => v.GetInstanceID() == it.Current.Key) as HostView;
                if (view == null)
                {
                    continue;
                }

                // Skip this window
                if (view.actualView == this)
                {
                    continue;
                }

                var    panel     = it.Current.Value;
                var    panelMode = UIRDebugUtility.GetPanelRepaintMode(panel);
                string name      = panel.name;
                var    mode      = (RepaintMode)EditorGUILayout.EnumPopup(name, panelMode);
                if (panelMode != mode)
                {
                    if (Panel.BeforeUpdaterChange != null)
                    {
                        Panel.BeforeUpdaterChange();
                    }
                    UIRDebugUtility.SwitchPanelRepaintMode(panel, mode);
                    if (mode == RepaintMode.UIR)
                    {
                        view.actualView.depthBufferBits = 24;
                    }
                    else
                    {
                        view.actualView.depthBufferBits = 0;
                    }
                    view.actualView.MakeParentsSettingsMatchMe();
                    if (Panel.AfterUpdaterChange != null)
                    {
                        Panel.AfterUpdaterChange();
                    }
                }
            }
        }
//----------------------------------------------------------------------------------------------------------------------

        void InitDefaultSISPlayableAssetFPSField(VisualElement parent)
        {
            //fps
            VisualElement   fieldContainer             = UIElementsUtility.AddElement <VisualElement>(parent, /*className=*/ "field-container");
            SISUserSettings userSettings               = SISUserSettings.GetInstance();
            int             defaultSISPlayableAssetFPS = userSettings.GetDefaultSISPlayableAssetFPS();

            IntegerField defaultSISPlayableAssetFPSField = UIElementsUtility.AddField <IntegerField, int>(fieldContainer,
                                                                                                          Contents.DEFAULT_SIS_PLAYABLE_ASSET_FPS, defaultSISPlayableAssetFPS);

            defaultSISPlayableAssetFPSField.RegisterValueChangedCallback((ChangeEvent <int> evt) => {
                userSettings.SetDefaultSISPlayableAssetFPS(evt.newValue);
                userSettings.SaveUserSettings();
            });
        }
        private void RefreshPanelChoices()
        {
            m_PanelChoices.Clear();
            m_PanelToEditorWindow.Clear();
            List <GUIView> guiViews = new List <GUIView>();

            GUIViewDebuggerHelper.GetViews(guiViews);
            var it = UIElementsUtility.GetPanelsIterator();

            while (it.MoveNext())
            {
                GUIView view = guiViews.FirstOrDefault(v => v.GetInstanceID() == it.Current.Key);
                if (view == null)
                {
                    continue;
                }

                // Skip this window
                HostView hostView = view as HostView;
                if (hostView != null && hostView.actualView == this)
                {
                    continue;
                }

                var p = it.Current.Value;
                m_PanelChoices.Add(new PanelChoice {
                    panel = p, name = p.name
                });
                if (hostView != null && hostView.actualView != null)
                {
                    m_PanelToEditorWindow.Add(p, hostView.actualView);
                }
            }

            var menu           = m_PanelSelect.menu;
            var menuItemsCount = menu.MenuItems().Count;

            // Clear previous items
            for (int i = 0; i < menuItemsCount; i++)
            {
                menu.RemoveItemAt(0);
            }

            foreach (var panelChoice in m_PanelChoices)
            {
                menu.AppendAction(panelChoice.ToString(), OnSelectPanel, DropdownMenuAction.AlwaysEnabled, panelChoice);
            }
        }
        void OnBeforeRepaint(Panel source)
        {
            bool colorSpaceChanged     = CheckForColorSpaceChange();
            bool importCountChanged    = CheckForImportCountChange();
            bool renderTexturesTrashed = CheckForRenderTexturesTrashed();

            if (colorSpaceChanged || importCountChanged || renderTexturesTrashed)
            {
                var it = UIElementsUtility.GetPanelsIterator();
                while (it.MoveNext())
                {
                    Panel panel = it.Current.Value;
                    (panel.GetUpdater(VisualTreeUpdatePhase.Repaint) as UIRRepaintUpdater)?.DestroyRenderChain();
                    panel.atlas?.Reset();
                }
            }
        }
        static void UpdateSchedulers()
        {
            DataWatchService.sharedInstance.PollNativeData();

            UIElementsUtility.GetAllPanels(panelsIteration);
            foreach (var panel in panelsIteration)
            {
                // Game panels' scheduler are ticked by the engine
                if (panel.contextType != ContextType.Editor)
                {
                    continue;
                }

                // Dispatch all timer update messages to each scheduled item
                panel.timerEventScheduler.UpdateScheduledEvents();
                panel.UpdateBindings();
            }
        }
Beispiel #29
0
        private unsafe static void OnRegisterIntermediateRenderers(Camera camera)
        {
            var panels = UIElementsUtility.GetPanelsIterator();

            while (panels.MoveNext())
            {
                var         p           = panels.Current.Value;
                RenderChain renderChain = (p.GetUpdater(VisualTreeUpdatePhase.Repaint) as UIRRepaintUpdater)?.renderChain;
                if (renderChain == null || renderChain.m_StaticIndex < 0)
                {
                    continue;
                }

                Material     standardMat = renderChain.GetStandardWorldSpaceMaterial();
                RuntimePanel rtp         = (RuntimePanel)p;

                int renderNodeIndex = renderChain.m_ActiveRenderNodes;
                if (renderNodeIndex < renderChain.m_RenderNodesData.Count)
                {
                    var renderNodeData = renderChain.m_RenderNodesData[renderNodeIndex];
                    renderNodeData.viewport    = p.visualTree.layout;
                    renderNodeData.standardMat = standardMat;
                    renderChain.m_RenderNodesData[renderNodeIndex] = renderNodeData;
                }
                else
                {
                    renderNodeIndex = renderChain.m_RenderNodesData.Count;
                    renderChain.m_RenderNodesData.Add(new RenderNodeData()
                    {
                        matPropBlock = new MaterialPropertyBlock(),
                        viewport     = p.visualTree.layout,
                        standardMat  = standardMat
                    });
                }

                int *userData = stackalloc int[2];
                userData[0] = renderChain.m_StaticIndex;
                userData[1] = renderNodeIndex;
                UIR.Utility.RegisterIntermediateRenderer(camera, standardMat, rtp.panelToWorld,
                                                         new Bounds(Vector3.zero, new Vector3(float.MaxValue, float.MaxValue, float.MaxValue)),
                                                         3, 0, false, 0, (ulong)camera.cullingMask, (int)UIR.Utility.RendererCallbacks.RendererCallback_Exec, new IntPtr(userData), sizeof(int) * 2);
            }
        }
Beispiel #30
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 public void Render(VisualTreeAsset vta, Rect r, GUIStyle background)
 {
     if (Event.current.type == EventType.Repaint && (r.width >= 100f || r.height >= 100f))
     {
         bool flag = false;
         if (vta != this.m_LastTree || !this.m_LastTree)
         {
             this.m_LastTree = vta;
             this.m_Tree     = vta.CloneTree(null);
             this.m_Tree.StretchToParentSize();
             flag = true;
         }
         if (this.m_Panel == null)
         {
             UXMLEditorFactories.RegisterAll();
             this.m_Panel = UIElementsUtility.FindOrCreatePanel(this.m_LastTree, ContextType.Editor, new DataWatchService());
             if (this.m_Panel.visualTree.styleSheets == null)
             {
                 UIElementsEditorUtility.AddDefaultEditorStyleSheets(this.m_Panel.visualTree);
                 this.m_Panel.visualTree.LoadStyleSheetsFromPaths();
             }
             this.m_Panel.allowPixelCaching = false;
             flag = true;
         }
         if (flag)
         {
             this.m_Panel.visualTree.Clear();
             this.m_Panel.visualTree.Add(this.m_Tree);
         }
         EditorGUI.DrawRect(r, (!EditorGUIUtility.isProSkin) ? HostView.kViewColor : EditorGUIUtility.kDarkViewBackground);
         this.m_Panel.visualTree.layout = GUIClip.UnclipToWindow(r);
         this.m_Panel.visualTree.Dirty(ChangeType.Layout);
         this.m_Panel.visualTree.Dirty(ChangeType.Repaint);
         SavedGUIState savedGUIState = SavedGUIState.Create();
         for (int i = GUIClip.Internal_GetCount(); i > 0; i--)
         {
             GUIClip.Pop();
         }
         this.m_Panel.Repaint(Event.current);
         savedGUIState.ApplyAndForget();
     }
 }