Beispiel #1
0
    /// <summary>
    /// UnityEngine.Sprite drawn by this widget.
    /// </summary>

    public new static void CustomUpdate()
    {
        UI2DSprite sprite = null;
        int        count  = m_UI2DSpriteList.Count;

        for (int i = 0; i < count; ++i)
        {
            sprite = m_UI2DSpriteList[i];
            if (sprite != null && sprite.isActiveAndEnabled)
            {
                sprite.SelfUpdate();
            }
        }
    }