/// <summary> /// UnityEngine.Sprite drawn by this widget. /// </summary> public new static void CustomUpdate() { UI2DSprite sprite = null; int count = m_UI2DSpriteList.Count; for (int i = 0; i < count; ++i) { sprite = m_UI2DSpriteList[i]; if (sprite != null && sprite.isActiveAndEnabled) { sprite.SelfUpdate(); } } }