Beispiel #1
0
	async void Start()
	{
	if (udpEvent == null)
	{
	udpEvent = new UDPMessageEvent();
	udpEvent.AddListener(UDPMessageReceived);
	}


	Debug.Log("Waiting for a connection...");

	socket = new DatagramSocket();
	socket.MessageReceived += Socket_MessageReceived;

	HostName IP = null;
	try
	{
	var icp = NetworkInformation.GetInternetConnectionProfile();

	IP = Windows.Networking.Connectivity.NetworkInformation.GetHostNames()
	.SingleOrDefault(
	hn =>
	hn.IPInformation?.NetworkAdapter != null && hn.IPInformation.NetworkAdapter.NetworkAdapterId
	== icp.NetworkAdapter.NetworkAdapterId);

	await socket.BindEndpointAsync(IP, internalPort);
	}
	catch (Exception e)
	{
	Debug.Log(e.ToString());
	Debug.Log(SocketError.GetStatus(e.HResult).ToString());
	return;
	}
Beispiel #2
0
        public void Run()
        {
            byte[]     data    = new byte[1024];
            IPEndPoint ipep    = new IPEndPoint(IPAddress.Any, 12060);
            UdpClient  newsock = new UdpClient(ipep);

            Console.WriteLine("Waiting for a client...");


            IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);

            data = newsock.Receive(ref sender);

            Console.WriteLine("Message received from {0}:", sender.ToString());
            Console.WriteLine(Encoding.ASCII.GetString(data, 0, data.Length));

            string welcome = "Welcome to my test server";

            data = Encoding.ASCII.GetBytes(welcome);
            newsock.Send(data, data.Length, sender);

            while (true)
            {
                data = newsock.Receive(ref sender);
                Console.WriteLine("Next Message ");
                Console.WriteLine(Encoding.ASCII.GetString(data, 0, data.Length));
                UDPMessageEvent?.Invoke(null, new UDPMessageRecievedEventArgs(Encoding.ASCII.GetString(data, 0, data.Length)));
                newsock.Send(data, data.Length, sender);
            }
        }
 private void OnEnable()
 {
     if (udpEvent == null)
     {
         udpEvent = new UDPMessageEvent();
         udpEvent.AddListener(UDPMessageReceived);
     }
 }
Beispiel #4
0
    async void Start()
    {
        if (udpEvent == null)
        {
            udpEvent = new UDPMessageEvent();
            udpEvent.AddListener(UDPMessageReceived);
        }

        socket.MessageReceived += OnMessage;
        await socket.BindServiceNameAsync(internalPort);
    }
        public void ServerThread()
        {
            byte[]     data    = new byte[1024];
            IPEndPoint ipep    = new IPEndPoint(IPAddress.Any, 12060);
            UdpClient  newsock = new UdpClient(ipep);

            Console.WriteLine("Waiting for a client...");


            IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);


            while (true)
            {
                data = newsock.Receive(ref sender);
                UDPMessageEvent?.Invoke(this, new UDPMessageRecievedEventArgs(Encoding.ASCII.GetString(data, 0, data.Length)));
                newsock.Send(data, data.Length, sender);
            }
        }