private void ChangeProjectile() { if (Input.GetKeyDown(KeyCode.W)) { if (currentGun == TypeGun.SPRING) { currentGun = TypeGun.ROD; } else if (currentGun == TypeGun.ROD) { currentGun = TypeGun.NORMAL; } else if (currentGun == TypeGun.NORMAL) { currentGun = TypeGun.SPRING; } else { currentGun++; Debug.Log(currentGun.ToString()); } Debug.Log(currentGun.ToString()); } }
public GunIndex(string[] data) { this.id = int.Parse(data[0]); this.type = data[1]; this.typeGun = GetPlayerTypeByString(type); this.level = int.Parse(data[2]); this.numberBulletMax = int.Parse(data[3]); this.numberBulletsOfCartridge = int.Parse(data[4]); this.damge = float.Parse(data[5]); this.ratioCrit = float.Parse(data[6]); this.valueCrit = float.Parse(data[7]); }