void InitBattle() { //battleStat = new BattleStat(); battleStat.Init(); if (mode == Mode.AI) { enemyForAI = new EnemyForAI(); enemyForAI.DataLoadAndSetup(""); } else if (mode == Mode.MAKER) { aiMaker = GetComponent <AIMaker>(); } phase = Phase.PLAY; }
void Awake() { this.enemy = GetComponent <Enemy>(); this.ai = new AIMaker(enemy); }