private void Start() { hoverWithObjectAnim.anim = Instantiate(hoverWithObjectAnim.anim); hoverWithObjectAnim.GetReferences(); hoverWithObjectAnim.anim.SetAtStartState(hoverWithObjectAnim); rectTransform = hoverWithObjectAnim.rectTransform; }
public void Init() { rectTransform = GetComponent <RectTransform>(); placeAnim.GetReferences(); placeAnim.anim = Instantiate(placeAnim.anim); placeAnim.anim.SetAtStartState(placeAnim); }
void Start() { blackScreenAnim.GetReferences(); StartCoroutine(blackScreenAnim.anim.PlayBackward(blackScreenAnim, true)); characterAlreadyCame = new List <Character>(); unfoldTime = false; negoceTimeSpend = 0; allPresentCharacters = new List <CharacterHandler>(); if (randomCharacterGenerated > 0) { for (int i = 0; i < randomCharacterGenerated; i++) { allPossibleCharacters.Add(GetRandomGeneratedCharacter()); } } else { } nextCharacterApparitionTime = UnityEngine.Random.Range(5, 8); for (int i = 0; i < playerHandler.allStallObjects.Count; i++) { playerHandler.allStallObjects[i].interestLevelToShow = -1; } notesWindowAnim.GetReferences(); notesWindowAnim.anim.SetAtEndState(notesWindowAnim); askToLeaveButton.SetEnable(true); stallOpeningAnim.GetReferences(); stallOpeningAnim.anim.SetAtStartState(stallOpeningAnim); nextDayButton.SetEnable(false); nextDayButton.GetComponent <CanvasGroup>().alpha = 0; }
private void Start() { timeSpend = 0; fxAnimator.GetReferences(); fxAnimator.anim = Instantiate(fxAnimator.anim); StartCoroutine(fxAnimator.anim.Play(fxAnimator)); }
private void Start() { if (testTweenAnimator.rectTransform != null) { testTweenAnimator.GetReferences(); } }
private void Start() { canBeHovered = true; canvasGroup = GetComponent <CanvasGroup>(); hoverAnim.GetReferences(); hoverAnim.anim = Instantiate(hoverAnim.anim); }
private void Start() { hoverAnim.anim = Instantiate(hoverAnim.anim); hoverAnim.GetReferences(); categoriesAppearAnim.anim = Instantiate(categoriesAppearAnim.anim); categoriesAppearAnim.GetReferences(); personnalValueFiller.fillAmount = personnalValue / personnalValueMaxRatio; categoriesAppearAnim.anim.SetAtStartState(categoriesAppearAnim); }
private void Start() { hoverAnim.anim = Instantiate(hoverAnim.anim); hoverAnim.GetReferences(); hoverAnim.anim.SetAtStartState(hoverAnim); if (disableAnim.anim != null) { disableAnim.anim = Instantiate(disableAnim.anim); disableAnim.GetReferences(); disableAnim.anim.SetAtEndState(disableAnim); } rectTransform = hoverAnim.rectTransform; SetEnable(true); }
void Start() { successExchangeWindowAnim.anim = Instantiate(successExchangeWindowAnim.anim); failExchangeWindowAnim.anim = Instantiate(failExchangeWindowAnim.anim); successExchangeWindowAnim.GetReferences(); failExchangeWindowAnim.GetReferences(); successExchangeWindowAnim.anim.SetAtStartState(successExchangeWindowAnim); windowAnim.GetReferences(); windowAnim.anim.SetAtEndState(windowAnim); stallObjectsSelected = new List <StallObject>(); charaObjectsSelected = new List <CharaObject>(); exchangeButton.SetEnable(false); closeButton.SetEnable(true); argumentRadialMenu = NegoceManager.I.argumentRadialMenu; firstStallSpaceAnim.GetReferences(); firstStallSpaceAnim.anim.SetAtStartState(firstStallSpaceAnim); secondStallSpaceAnim.anim = Instantiate(secondStallSpaceAnim.anim); secondStallSpaceAnim.GetReferences(); secondStallSpaceAnim.anim.SetAtStartState(secondStallSpaceAnim); thirdStallSpaceAnim.anim = Instantiate(thirdStallSpaceAnim.anim); thirdStallSpaceAnim.GetReferences(); thirdStallSpaceAnim.anim.SetAtStartState(thirdStallSpaceAnim); firstCharaSpaceAnim.GetReferences(); firstCharaSpaceAnim.anim.SetAtStartState(firstCharaSpaceAnim); secondCharaSpaceAnim.anim = Instantiate(secondCharaSpaceAnim.anim); secondCharaSpaceAnim.GetReferences(); secondCharaSpaceAnim.anim.SetAtStartState(secondCharaSpaceAnim); thirdCharaSpaceAnim.anim = Instantiate(thirdCharaSpaceAnim.anim); thirdCharaSpaceAnim.GetReferences(); thirdCharaSpaceAnim.anim.SetAtStartState(thirdCharaSpaceAnim); lastNumberOfStallObjectSelected = -1; lastNumberOfCharaObjectSelected = -1; }
private void Start() { objectInfoPanel.GetReferences(); objectInfoPanel.canvasGroup.interactable = false; objectInfoPanel.canvasGroup.blocksRaycasts = false; objectInfoPanel.anim.SetAtEndState(objectInfoPanel); presentOption.Disable(); exchangeOption.Disable(); characterInteractionPanel.GetComponent <CanvasGroup>().blocksRaycasts = false; speakBoxAnim.anim = Instantiate(speakBoxAnim.anim); speakBoxAnim.GetReferences(); speakBoxAnim.anim.SetAtEndState(speakBoxAnim); foreach (StallSpace stallSpace in allStallSpaces) { if (stallSpace.isVitrine) { vitrineSpaceNumber++; } } //InitPlayerInfo(); InitStallLayout(); }
void Start() { blackScreenAnim.GetReferences(); StartCoroutine(blackScreenAnim.anim.PlayBackward(blackScreenAnim, true)); }
private void Start() { hoverAnim.GetReferences(); hoverAnim.anim = Instantiate(hoverAnim.anim); hoverAnim.anim.SetAtStartState(hoverAnim); }
void Start() { rectTransform = GetComponent <RectTransform>(); hoverAnim.GetReferences(); selectAnim.GetReferences(); }