Beispiel #1
0
 private void Start()
 {
     hoverWithObjectAnim.anim = Instantiate(hoverWithObjectAnim.anim);
     hoverWithObjectAnim.GetReferences();
     hoverWithObjectAnim.anim.SetAtStartState(hoverWithObjectAnim);
     rectTransform = hoverWithObjectAnim.rectTransform;
 }
Beispiel #2
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 public void Init()
 {
     rectTransform = GetComponent <RectTransform>();
     placeAnim.GetReferences();
     placeAnim.anim = Instantiate(placeAnim.anim);
     placeAnim.anim.SetAtStartState(placeAnim);
 }
Beispiel #3
0
    void Start()
    {
        blackScreenAnim.GetReferences();
        StartCoroutine(blackScreenAnim.anim.PlayBackward(blackScreenAnim, true));

        characterAlreadyCame = new List <Character>();
        unfoldTime           = false;
        negoceTimeSpend      = 0;
        allPresentCharacters = new List <CharacterHandler>();
        if (randomCharacterGenerated > 0)
        {
            for (int i = 0; i < randomCharacterGenerated; i++)
            {
                allPossibleCharacters.Add(GetRandomGeneratedCharacter());
            }
        }
        else
        {
        }

        nextCharacterApparitionTime = UnityEngine.Random.Range(5, 8);
        for (int i = 0; i < playerHandler.allStallObjects.Count; i++)
        {
            playerHandler.allStallObjects[i].interestLevelToShow = -1;
        }
        notesWindowAnim.GetReferences();
        notesWindowAnim.anim.SetAtEndState(notesWindowAnim);
        askToLeaveButton.SetEnable(true);
        stallOpeningAnim.GetReferences();
        stallOpeningAnim.anim.SetAtStartState(stallOpeningAnim);
        nextDayButton.SetEnable(false);
        nextDayButton.GetComponent <CanvasGroup>().alpha = 0;
    }
Beispiel #4
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 private void Start()
 {
     timeSpend = 0;
     fxAnimator.GetReferences();
     fxAnimator.anim = Instantiate(fxAnimator.anim);
     StartCoroutine(fxAnimator.anim.Play(fxAnimator));
 }
 private void Start()
 {
     if (testTweenAnimator.rectTransform != null)
     {
         testTweenAnimator.GetReferences();
     }
 }
Beispiel #6
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 private void Start()
 {
     canBeHovered = true;
     canvasGroup  = GetComponent <CanvasGroup>();
     hoverAnim.GetReferences();
     hoverAnim.anim = Instantiate(hoverAnim.anim);
 }
Beispiel #7
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 private void Start()
 {
     hoverAnim.anim = Instantiate(hoverAnim.anim);
     hoverAnim.GetReferences();
     categoriesAppearAnim.anim = Instantiate(categoriesAppearAnim.anim);
     categoriesAppearAnim.GetReferences();
     personnalValueFiller.fillAmount = personnalValue / personnalValueMaxRatio;
     categoriesAppearAnim.anim.SetAtStartState(categoriesAppearAnim);
 }
Beispiel #8
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    private void Start()
    {
        hoverAnim.anim = Instantiate(hoverAnim.anim);
        hoverAnim.GetReferences();
        hoverAnim.anim.SetAtStartState(hoverAnim);
        if (disableAnim.anim != null)
        {
            disableAnim.anim = Instantiate(disableAnim.anim);
            disableAnim.GetReferences();
            disableAnim.anim.SetAtEndState(disableAnim);
        }

        rectTransform = hoverAnim.rectTransform;
        SetEnable(true);
    }
Beispiel #9
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    void Start()
    {
        successExchangeWindowAnim.anim = Instantiate(successExchangeWindowAnim.anim);
        failExchangeWindowAnim.anim    = Instantiate(failExchangeWindowAnim.anim);
        successExchangeWindowAnim.GetReferences();
        failExchangeWindowAnim.GetReferences();
        successExchangeWindowAnim.anim.SetAtStartState(successExchangeWindowAnim);
        windowAnim.GetReferences();
        windowAnim.anim.SetAtEndState(windowAnim);
        stallObjectsSelected = new List <StallObject>();
        charaObjectsSelected = new List <CharaObject>();
        exchangeButton.SetEnable(false);
        closeButton.SetEnable(true);
        argumentRadialMenu = NegoceManager.I.argumentRadialMenu;
        firstStallSpaceAnim.GetReferences();
        firstStallSpaceAnim.anim.SetAtStartState(firstStallSpaceAnim);

        secondStallSpaceAnim.anim = Instantiate(secondStallSpaceAnim.anim);
        secondStallSpaceAnim.GetReferences();
        secondStallSpaceAnim.anim.SetAtStartState(secondStallSpaceAnim);

        thirdStallSpaceAnim.anim = Instantiate(thirdStallSpaceAnim.anim);
        thirdStallSpaceAnim.GetReferences();
        thirdStallSpaceAnim.anim.SetAtStartState(thirdStallSpaceAnim);

        firstCharaSpaceAnim.GetReferences();
        firstCharaSpaceAnim.anim.SetAtStartState(firstCharaSpaceAnim);

        secondCharaSpaceAnim.anim = Instantiate(secondCharaSpaceAnim.anim);
        secondCharaSpaceAnim.GetReferences();
        secondCharaSpaceAnim.anim.SetAtStartState(secondCharaSpaceAnim);

        thirdCharaSpaceAnim.anim = Instantiate(thirdCharaSpaceAnim.anim);
        thirdCharaSpaceAnim.GetReferences();
        thirdCharaSpaceAnim.anim.SetAtStartState(thirdCharaSpaceAnim);
        lastNumberOfStallObjectSelected = -1;
        lastNumberOfCharaObjectSelected = -1;
    }
Beispiel #10
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    private void Start()
    {
        objectInfoPanel.GetReferences();
        objectInfoPanel.canvasGroup.interactable   = false;
        objectInfoPanel.canvasGroup.blocksRaycasts = false;
        objectInfoPanel.anim.SetAtEndState(objectInfoPanel);
        presentOption.Disable();
        exchangeOption.Disable();
        characterInteractionPanel.GetComponent <CanvasGroup>().blocksRaycasts = false;
        speakBoxAnim.anim = Instantiate(speakBoxAnim.anim);
        speakBoxAnim.GetReferences();
        speakBoxAnim.anim.SetAtEndState(speakBoxAnim);

        foreach (StallSpace stallSpace in allStallSpaces)
        {
            if (stallSpace.isVitrine)
            {
                vitrineSpaceNumber++;
            }
        }
        //InitPlayerInfo();
        InitStallLayout();
    }
 void Start()
 {
     blackScreenAnim.GetReferences();
     StartCoroutine(blackScreenAnim.anim.PlayBackward(blackScreenAnim, true));
 }
Beispiel #12
0
 private void Start()
 {
     hoverAnim.GetReferences();
     hoverAnim.anim = Instantiate(hoverAnim.anim);
     hoverAnim.anim.SetAtStartState(hoverAnim);
 }
Beispiel #13
0
 void Start()
 {
     rectTransform = GetComponent <RectTransform>();
     hoverAnim.GetReferences();
     selectAnim.GetReferences();
 }