Beispiel #1
0
    public void UpdateCurrentDeck(GameObject newDeck)
    {
        if (GameManager.Instance.inputManager.currentSelectedCard != null)
        {
            GameManager.Instance.inputManager.currentSelectedCard.abortHandler();
        }

        if (currentDeck != null && currentDeck != newDeck)
        {
            deckAnimationDisappear.rectTransform = (RectTransform)currentDeck.transform;
            currentDeck.GetComponent <CanvasGroup>().blocksRaycasts = false;
            deckAnimationDisappear.GetCanvasGroup();
            StartCoroutine(deckAnimationDisappear.anim.Play(deckAnimationDisappear, deckAnimationDisappear.originalPos));
        }

        if (currentDeck != newDeck)
        {
            if (!newDeck.activeSelf)
            {
                newDeck.SetActive(true);
            }

            currentDeck = newDeck;
            deckAnimationAppear.rectTransform = (RectTransform)currentDeck.transform;
            deckAnimationAppear.GetCanvasGroup();
            StartCoroutine(deckAnimationAppear.anim.Play(deckAnimationAppear, deckAnimationAppear.originalPos));
            currentDeck.GetComponent <CanvasGroup>().blocksRaycasts = true;

            //Play Sound
            soundHandler.PlaySound(entitySelectionClip, soundSource, targetGroup);
        }
    }
Beispiel #2
0
 private void Start()
 {
     if (testTweenAnimator.rectTransform != null)
     {
         testTweenAnimator.GetCanvasGroup();
     }
 }
    // Start is called before the first frame update
    public void Initalize()
    {
        animator.anim      = Instantiate(animator.anim);
        spotlightAnim.anim = Instantiate(spotlightAnim.anim);

        spotlightAnim.GetCanvasGroup();

        button = GetComponent <Button>();
        button.onClick.AddListener(SelectEntity);
    }
    private void Start()
    {
        deckUI   = GameManager.Instance.uiHandler.entityDeckUI;
        holdAnim = deckUI.descriptionContainerAnim;

        if (dragAnim.rectTransform != null)
        {
            dragAnim.GetCanvasGroup();
            dragAnim.anim = Instantiate(dragAnim.anim);
        }

        if (selectedAnim.rectTransform != null)
        {
            selectedAnim.anim = Instantiate(selectedAnim.anim);
        }

        holdAnim.GetCanvasGroup();
        holdAnim.anim = Instantiate(holdAnim.anim);
    }
Beispiel #5
0
    public void Initialize()
    {
        for (int i = 0; i < handler.entities.Count; i++)
        {
            GameObject temp = Instantiate(handler.entities[i].entityDeck, container.transform);
            temp.SetActive(false);
            handler.entities[i].entityDeck = temp;
            decks.Add(temp);
            handler.uIElements.Add(temp);
        }

        soundHandler = GameManager.Instance.soundHandler;

        descriptionContainerAnim.GetCanvasGroup();
        descriptionContainerAnim.anim = Instantiate(descriptionContainerAnim.anim);
        descriptionPanelAnim.anim     = Instantiate(descriptionPanelAnim.anim);

        deckAnimationAppear.anim = Instantiate(deckAnimationAppear.anim);

        deckAnimationDisappear.anim = Instantiate(deckAnimationDisappear.anim);
    }
Beispiel #6
0
 // Start is called before the first frame update
 void Start()
 {
     blur.GetCanvasGroup();
     victoryPanel.anim = Instantiate(victoryPanel.anim);
     blur.anim         = Instantiate(blur.anim);
 }
 private void Start()
 {
     appearAnim.GetCanvasGroup();
     moveAnim.GetCanvasGroup();
     iconRectTranform = gameObject.GetComponent <RectTransform>();
 }