Beispiel #1
0
 //private int refCount = 0;
 protected override void Init()
 {
     base.firstOpen      = false;
     playTween           = FindInChild <TweenPlay>("node/waiting");
     playAlphas          = FindInChild <TweenAlphas>("node");
     base.closeTween     = playAlphas;
     playAlphas.duration = 0.2f;
     playTween.style     = UITweener.Style.PingPong;
     fillSprite          = FindInChild <UISprite>("node/waiting/foreground");
 }
Beispiel #2
0
    public static TweenPlay AddClickTween(GameObject go, out TweenPosition tweenPosition)
    {
        tweenPosition          = NGUITools.AddMissingComponent <TweenPosition>(go);
        tweenPosition.duration = 0.3f;
        tweenPosition.enabled  = false;
        TweenAlphas tweenAlphas = NGUITools.AddMissingComponent <TweenAlphas>(go);

        tweenAlphas.duration = 0.3f;
        tweenAlphas.from     = 0f;
        tweenAlphas.enabled  = false;
        TweenScale tweenScale = NGUITools.AddMissingComponent <TweenScale>(go);

        tweenScale.duration = 0.3f;
        tweenScale.from     = new Vector3(0.2f, 0.2f, 0.2f);
        tweenScale.enabled  = false;
        return(NGUITools.AddMissingComponent <TweenPlay>(go));
    }