public override void OnEnemyHit(int damage)
    {
        turretStats.SetHP(turretStats.CurrentHP -= damage);

        if (turretStats.CurrentHP <= 0)
        {
            Master.Instance.ActiveTurrets.Remove(transform.parent.gameObject);
            turretStats.BuildingInfo.NumberOfTurretsPlaced--;

            if (turretNoHealthBehaviours.Count == 0)
            {
                Debug.LogError("Your turret " + gameObject.name + " doesn't have any Behaviour when it has no health ");
                return;
            }
            foreach (var noHealthBehaviour in turretNoHealthBehaviours)
            {
                noHealthBehaviour.OnTurretNoHealth();
            }
        }
    }