Beispiel #1
0
 protected void damageEnemy(Collider enemy)
 {
     turretDamageable = enemy.GetComponent <ITurretDamage>();
     if (turretDamageable != null)
     {
         turretDamageable.OnTurretHit(turret, (int)turretStats.SearchStatValue(StatType.DAMAGE), enemyDamageHandler);
     }
 }