Beispiel #1
0
 public void HighlightNodes(TurretBlueprint passedTurret)
 {
     if ((turretToBuild != null && turretToBuild.Equals(passedTurret)) || (passedTurret == null))
     {
         UnSelectTurret();
         foreach (Node node in nodes)
         {
             node.GetComponent <Renderer>().material.color = node.notEnoughMoneyColor;
         }
     }
     else
     {
         SelectTurretToBuild(passedTurret);
         foreach (Node node in nodes)
         {
             node.GetComponent <Renderer>().material.color = node.TurretPositionColor;
         }
     }
 }