// Used implictly public void SpawnUnitCheat(bool isPlayer) { var newUnitIdentifier = new UnitIdentifier(isPlayer ? 0 : 1, ActiveCharacters.Count + 1, default); SpawnUnit(newUnitIdentifier); turnManager.AddToQueue(newUnitIdentifier); }
// Used implictly public void SpawnUnitCheat(bool isPlayer) { var newUnitIdentifier = new UnitIdentifier(isPlayer ? 0 : 1, ActiveCharacters.Count + 1, default); SpawnUnit(newUnitIdentifier); turnManager.AddToQueue(newUnitIdentifier); }