Beispiel #1
0
    private void Update()
    {
        if (awaitingInput == true)
        {
            if (Input.GetButtonDown("Joystick " + playerNumber + " Option 2"))//Pressed B
            {
                Debug.Log("Cleared");
                moveList         = new List <Move>();
                turnsMade        = 0;
                moveTypeSelected = 0;
                direction        = 0;
                timer            = 0;
                seconds          = 0;
                turnManager.playerManager.PlayerSpecial(false, playerNumberInt);
                turnManager.IncrementInfo(playerNumberInt, turnsMade);
            }

            if (turnsMade < turnManager.movesPerTurn)
            {
                if (moveTypeSelected == 0)
                {
                    Debug.Log("Awaiting move choice");
                    if (Input.GetButtonDown("Joystick " + playerNumber + " Type 1"))//Pressed X
                    {
                        moveTypeSelected = 1;
                        Debug.Log("Pressed X");
                    }
                    else if (Input.GetButtonDown("Joystick " + playerNumber + " Type 2"))//Pressed Y
                    {
                        moveTypeSelected = 2;
                        Debug.Log("Pressed Y");
                    }
                    else if (Input.GetButtonDown("Joystick " + playerNumber + " Option 1"))
                    {
                        moveTypeSelected = 2;
                        isSpecial        = true;
                    }
                }
                else if (moveTypeSelected != 0)
                {
                    direction = GetAnalogDirection();
                    Debug.Log("Direction:" + direction);


                    if (direction != 0)
                    {
                        timer  += Time.deltaTime;
                        seconds = timer % 60;
                        turnManager.FillCircle(playerNumberInt, seconds, secondsTillSelect);


                        if (seconds >= secondsTillSelect)
                        {
                            Debug.Log("Null Ref Debug " + playerNumberInt + "," + turnsMade + "," + moveTypeSelected + "," + direction);
                            if (isSpecial)
                            {
                                int cost   = 0;
                                int pClass = turnManager.playerManager.GetClass(playerNumberInt);
                                if (pClass == 1)
                                {
                                    cost = 5;
                                }
                                else if (pClass == 2)
                                {
                                    cost = 2;
                                }
                                else if (pClass == 3)
                                {
                                    cost = 3;
                                }
                                else
                                {
                                    cost = 5;
                                }

                                if (turnManager.playerManager.GetAmmo(playerNumberInt) < cost)
                                {
                                    isSpecial = false;
                                }
                                else
                                {
                                    turnManager.playerManager.UseAmmo(cost, playerNumberInt);
                                }
                            }
                            if (isSpecial)
                            {
                                moveList.Add(new Move(playerNumberInt, turnsMade, moveTypeSelected, direction, true));
                            }
                            else
                            {
                                moveList.Add(new Move(playerNumberInt, turnsMade, moveTypeSelected, direction, false));
                            }
                            turnsMade += 1;
                            Debug.Log("Move added, moves made: " + turnsMade + " move type: " + moveTypeSelected + " direction: " + direction);
                            moveTypeSelected = 0;
                            direction        = 0;
                            timer            = 0;
                            seconds          = 0;
                            isSpecial        = false;
                            turnManager.FillCircle(playerNumberInt, 0, secondsTillSelect);
                            turnManager.IncrementInfo(playerNumberInt, turnsMade);
                        }
                    }
                    else
                    {
                        Debug.Log("Direction failed");
                        turnManager.FillCircle(playerNumberInt, 0, secondsTillSelect);
                        timer   = 0;
                        seconds = 0;
                    }
                }
            }
            else
            {
                Debug.Log("3 turns made, press A");
                if (Input.GetButtonDown("Joystick " + playerNumber + " Option 1"))//Pressed A
                {
                    Debug.Log("Ready!");
                    turnManager.AddPlayerMoves(moveList, playerNumberInt);
                    moveList         = new List <Move>();
                    awaitingInput    = false;
                    turnsMade        = 0;
                    moveTypeSelected = 0;
                    direction        = 0;
                    timer            = 0;
                    seconds          = 0;
                    isSpecial        = false;
                }
            }
        }
    }