Beispiel #1
0
 internal void FinishMatchDuringMyTurn(NativeTurnBasedMatch match, byte[] data,
                                       ParticipantResults results, Action <TurnBasedMatchResponse> callback)
 {
     TurnBasedMultiplayerManager.TurnBasedMultiplayerManager_FinishMatchDuringMyTurn(
         mGameServices.AsHandle(),
         match.AsPointer(),
         data,
         new UIntPtr((uint)data.Length),
         results.AsPointer(),
         InternalTurnBasedMatchCallback,
         ToCallbackPointer(callback)
         );
 }