Beispiel #1
0
 internal void ConfirmPendingCompletion(NativeTurnBasedMatch match,
                                        Action <TurnBasedMatchResponse> callback)
 {
     TurnBasedMultiplayerManager.TurnBasedMultiplayerManager_ConfirmPendingCompletion(
         mGameServices.AsHandle(),
         match.AsPointer(),
         InternalTurnBasedMatchCallback,
         ToCallbackPointer(callback));
 }