public Triton.Game.Mapping.Notification CreateSpeechBubble(string speechText, Triton.Game.Mapping.Notification.SpeechBubbleDirection direction, Actor actor, bool bDestroyWhenNewCreated, bool parentToActor)
 {
     object[] objArray1 = new object[] { speechText, direction, actor, bDestroyWhenNewCreated, parentToActor };
     return(base.method_15 <Triton.Game.Mapping.Notification>("CreateSpeechBubble", new Class272.Enum20[] { Class272.Enum20.String }, objArray1));
 }
 public void DestroyOtherNotifications(Triton.Game.Mapping.Notification.SpeechBubbleDirection direction)
 {
     object[] objArray1 = new object[] { direction };
     base.method_8("DestroyOtherNotifications", objArray1);
 }
Beispiel #3
0
 public void ShowBubble(string textKey, Triton.Game.Mapping.Notification.SpeechBubbleDirection direction, Actor speakingActor, bool destroyOnNewNotification, float duration, bool parentToActor)
 {
     object[] objArray1 = new object[] { textKey, direction, speakingActor, destroyOnNewNotification, duration, parentToActor };
     base.method_8("ShowBubble", objArray1);
 }