Beispiel #1
0
        /// <summary>
        /// Converts an array into 3 ints, and then checks to see if they are equal.
        /// </summary>
        /// <param name="sides">Array of sides to check</param>
        /// <param name="arg">true for Assert.AreEqual, false for Assert.ArNotEqual</param>
        public void ArrToSides(int[] sides, bool arg)
        {
            if (sides.Count() != 3)
            {
                Assert.Fail();                     // This method is just for testing that the exact same numbers will pass in both methods.
            }
            int a = sides[0];
            int b = sides[1];
            int c = sides[2];

            try
            {
                if (arg)
                {
                    Assert.AreEqual(Trigonometry.isPythagoreanTriple(a, b, c), Trigonometry.isPythagoreanTriple(sides));
                }
                else
                {
                    Assert.AreNotEqual(Trigonometry.isPythagoreanTriple(a, b, c), Trigonometry.isPythagoreanTriple(sides));
                }
            }
            catch
            {
                TestContext.WriteLine(String.Format("ArrToSidesCheck: Params = {0} - {1} - {2} - Arg: " + arg.ToString(), a, b, c));
                TestContext.WriteLine(String.Format("ArrToSidesCheck: Params = Count: {0} - Max: {1} - Min: {2} - Arg: " + arg.ToString(), sides.Count(), sides.Max(), sides.Min()));
                Assert.Fail();
            }
        }
Beispiel #2
0
 public void Apply(int rotationChange, int powerChange, MarsLanderEnvironment environment)
 {
     if (Status != LanderStatus.Flying) return;
     if (Situation.Fuel < Situation.Power + powerChange) powerChange = 0;
     if (Situation.Fuel < Situation.Power) powerChange = -1;
     Situation.Power += LimitPower(powerChange);
     Situation.Rotation += LimitRotation(rotationChange);
     Situation.Fuel -= Situation.Power;
     Situation.HorizontalSpeed += Trigonometry.GetHorizontalSpeedFraction(Situation.Rotation, ZeroDegreesDirection.Top) * Situation.Power;
     if (Situation.HorizontalSpeed > MarsLanderRules.MaxHorizontalSpeed)
         Situation.HorizontalSpeed = MarsLanderRules.MaxHorizontalSpeed;
     if (Situation.HorizontalSpeed < MarsLanderRules.MinHorizontalSpeed)
         Situation.HorizontalSpeed = MarsLanderRules.MinHorizontalSpeed;
     Situation.VerticalSpeed += Trigonometry.GetVerticalSpeedFraction(Situation.Rotation, ZeroDegreesDirection.Top) * Situation.Power - MarsLanderRules.Gravity;
     if (Situation.VerticalSpeed > MarsLanderRules.MaxVerticalSpeed)
         Situation.VerticalSpeed = MarsLanderRules.MaxVerticalSpeed;
     if (Situation.VerticalSpeed < MarsLanderRules.MinVerticalSpeed)
         Situation.VerticalSpeed = MarsLanderRules.MinVerticalSpeed;
     Situation.X += Situation.HorizontalSpeed;
     Situation.Y += Situation.VerticalSpeed;
     RoundValues();
     Situations.Add(Situation.Clone());
     Actions.Add($"{rotationChange} {powerChange}");
     SetStatus(environment);
 }
        public static void Act(int droneIndex)
        {
            var opponentDrones = OpponentDrone.GetOpponentDrones();

            var unoccupiedZones = GameOfDronesManager.Zones.Where(zone => zone.OwnerId == -1);
            var heldZones       = GameOfDronesManager.Zones.Where(zone => zone.OwnerId == GameOfDronesManager.PlayerId)
                                  .Select(zone => new
            {
                zone,
                OpponentCount = GameOfDronesManager.Participants
                                .Select(participant => participant.Drones
                                        .Count(drone =>
                                               Trigonometry.GetDistance(
                                                   new Point(drone.Location.X, drone.Location.Y),
                                                   new Point(zone.Center.X, zone.Center.Y))
                                               <= GameOfDronesManager.ZoneRadius))
                                .OrderByDescending(count => count)
                                .First()
            });

            // Find empty zones and send as many as is feasible (while keeping all currently held zones occupied).
            var untargetedZones = GameOfDronesManager.Zones.ToList();

            foreach (var targetZone in opponentDrones.Select(drone => drone.TargetZone))
            {
                untargetedZones.RemoveAll(zone => zone.Id == targetZone.Id);
            }

            // Assign player drones to target nearest unassigned zone.
            Actions.Commit(GoToNearestAvailableZone(droneIndex, untargetedZones));
        }
Beispiel #4
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        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);

            if (TargetShip != null)
            {
                // If we are not driven by another ship, we should update the position
                if ((Parent == UnderSiegeGameplayScreen.SceneRoot || Parent == null))
                {
                    float angle = Trigonometry.GetAngleOfLineBetweenObjectAndTarget(this, TargetShip.WorldPosition);
                    if (Math.Abs(angle - WorldRotation) > 0.1f)
                    {
                        RigidBody.AngularVelocity = Trigonometry.GetRotateDirectionForShortestRotation(this, TargetShip.WorldPosition) * TotalThrust * 0.01f / ShipData.Mass;
                    }
                    else
                    {
                        RigidBody.FullAngularStop();
                    }

                    if ((TargetShip.WorldPosition - WorldPosition).LengthSquared() >= minDistance * minDistance)
                    {
                        RigidBody.LinearVelocity = new Vector2(RigidBody.LinearVelocity.X, TotalThrust / ShipData.Mass);
                    }
                    else
                    {
                        RigidBody.FullLinearStop();
                    }
                }
            }
            else
            {
                FindNearestTargetShip();
            }
        }
Beispiel #5
0
        /// <summary>
        /// Initializes an circle from three points.
        /// https://github.com/sergarrido/random/tree/master/circle3d
        /// </summary>
        /// <param name="pt1">Start point of the arc.</param>
        /// <param name="pt2">Interior point on arc.</param>
        /// <param name="pt3">End point of the arc.</param>
        public Circle(Point3 pt1, Point3 pt2, Point3 pt3)
        {
            if (!pt1.IsValid)
            {
                throw new Exception("The first point is not valid.");
            }
            if (!pt2.IsValid)
            {
                throw new Exception("The second point is not valid.");
            }
            if (!pt3.IsValid)
            {
                throw new Exception("The third point is not valid.");
            }

            Point3  center = Trigonometry.EquidistantPoint(pt1, pt2, pt3);
            Vector3 normal = Vector3.ZAxis.PerpendicularTo(pt1, pt2, pt3);
            Vector3 xDir   = pt1 - center;
            Vector3 yDir   = Vector3.CrossProduct(normal, xDir);

            Plane   = new Plane(center, xDir, yDir);
            Radius  = xDir.Length;
            _length = Math.Abs(2.0 * Math.PI * Radius);
            ToNurbs();
        }
Beispiel #6
0
        public void TestTypeOrdering()
        {
            ParameterExpression x       = Expression.Parameter(typeof(int), "x");
            ConstantExpression  c       = Expression.Constant(2);
            BinaryExpression    sum     = Expression.Add(x, c);
            BinaryExpression    product = Expression.Multiply(x, c);
            Expression          cos     = Trigonometry.Cosine(x);
            Expression          sin     = Trigonometry.Sine(x);

            Assert.IsTrue(Ordering.Compare(c, x) < 0, "2 < x");
            Assert.IsTrue(Ordering.Compare(x, c) > 0, "x > 2");

            Assert.IsTrue(Ordering.Compare(c, sum) < 0, "2 < (2+x)");
            Assert.IsTrue(Ordering.Compare(sum, c) > 0, "(2+x) > 2");

            Assert.IsTrue(Ordering.Compare(x, sum) < 0, "x < (2+x)");
            Assert.IsTrue(Ordering.Compare(sum, x) > 0, "(2+x) > x");

            Assert.IsTrue(Ordering.Compare(x, sin) < 0, "x < sin(x)");
            Assert.IsTrue(Ordering.Compare(sin, x) > 0, "sin(x) > x");

            Assert.IsTrue(Ordering.Compare(product, sum) < 0, "2*x < (2+x)");
            Assert.IsTrue(Ordering.Compare(sum, product) > 0, "(2+x) > 2*x");

            Assert.IsTrue(Ordering.Compare(sum, sum) == 0, "(2+x) = (2+x)");
            Assert.IsTrue(Ordering.Compare(product, product) == 0, "2*x = 2*x");

            Assert.IsTrue(Ordering.Compare(product, sin) < 0, "2*x < sin(x)");
            Assert.IsTrue(Ordering.Compare(sin, product) > 0, "sin(x) > 2*x");

            Assert.IsTrue(Ordering.Compare(cos, sin) < 0, "cos(x) < sin(x)");
            Assert.IsTrue(Ordering.Compare(sin, cos) > 0, "sin(x) > cos(x)");
        }
Beispiel #7
0
        public Resultado GetClima(int dia)
        {
            if (Trigonometry.Colinealidad(_planetas[0].GetPosicion(dia), _planetas[1].GetPosicion(dia), _planetas[2].GetPosicion(dia), _deltaColinealidad))
            {
                // Si los 3 planetas están en linea, reemplazo cualquiera de ellos por el sol, y verifico si tmb están en linea.
                if (Trigonometry.Colinealidad(_planetas[0].GetPosicion(dia), _planetas[1].GetPosicion(dia), _sol.GetPosicion(dia), _deltaColinealidad))
                {
                    return new Resultado {
                               Dia = dia, Clima = Constants.Sequia, Lluvia = 0
                    }
                }
                ;

                return(new Resultado {
                    Dia = dia, Clima = Constants.Optimo, Lluvia = 0
                });
            }

            if (Trigonometry.PuntoEnTriangulo(_planetas[0].GetPosicion(dia), _planetas[1].GetPosicion(dia), _planetas[2].GetPosicion(dia), _sol.GetPosicion(dia)))
            {
                return(new Resultado {
                    Dia = dia, Clima = Constants.Lluvia, Lluvia = Trigonometry.GetPerimetro(_planetas[0].GetPosicion(dia), _planetas[1].GetPosicion(dia), _planetas[2].GetPosicion(dia))
                });
            }

            return(new Resultado {
                Dia = dia, Clima = Constants.Confuso, Lluvia = 0
            });
        }
    }
        /// <summary>
        /// Create a new rotation matrix based on a rotation axis and an angle.
        /// </summary>
        /// <param name="axis">Axis around which the rotation is executed</param>
        /// <param name="angle">Angle of the clockwise rotation.</param>
        public RotationMatrix3d(Cartesian3dCoordinate axis, double angle)
        {
            // Angle is reverse to provide a clockwise rotation.
            double c = Trigonometry.Cos(-angle);
            double s = Trigonometry.Sin(-angle);
            double t = 1.0 - c;

            // Need to use normalised vector.
            axis = axis.Normalize();

            // Create the matrix
            m_Matrix = new double[3, 3];

            m_Matrix[0, 0] = c + (axis.X * axis.X * t);
            m_Matrix[1, 1] = c + (axis.Y * axis.Y * t);
            m_Matrix[2, 2] = c + (axis.Z * axis.Z * t);

            double part1 = axis.X * axis.Y * t;
            double part2 = axis.Z * s;

            m_Matrix[1, 0] = part1 + part2;
            m_Matrix[0, 1] = part1 - part2;

            part1          = axis.X * axis.Z * t;
            part2          = axis.Y * s;
            m_Matrix[2, 0] = part1 - part2;
            m_Matrix[0, 2] = part1 + part2;

            part1          = axis.Y * axis.Z * t;
            part2          = axis.X * s;
            m_Matrix[2, 1] = part1 + part2;
            m_Matrix[1, 2] = part1 - part2;
        }
Beispiel #9
0
        public override void Execute(GameTime gameTime)
        {
            base.Execute(gameTime);

            float targetAngle = Trigonometry.GetAngleOfLineBetweenPositionAndTarget(ObjectToRotate.WorldPosition, Position);
            float distance    = Trigonometry.GetAngleOfLineBetweenObjectAndTarget(ObjectToRotate, Position);

            if (distance < 0.005f)
            {
                // ObjectToRotate.WorldRotation = targetAngle;
                Completed = true;
                return;
            }

            float directionToRotate = Trigonometry.GetRotateDirectionForShortestRotation(ObjectToRotate, Position);

            if (!GlobalVariables.SIMPLEPHYSICS)
            {
                float distanceToStartDeccelerating = ObjectToRotate.RigidBody.AngularVelocity * (float)Math.Ceiling(ObjectToRotate.RigidBody.AngularVelocity / acceleration) * 0.5f;
                if (distance > distanceToStartDeccelerating)
                {
                    ObjectToRotate.RigidBody.AngularAcceleration = directionToRotate * Math.Sign(targetAngle - ObjectToRotate.WorldRotation) * acceleration;
                }
                else
                {
                    ObjectToRotate.RigidBody.AngularAcceleration = directionToRotate * Math.Sign(ObjectToRotate.WorldRotation - targetAngle) * acceleration;
                }
            }
            else
            {
                ObjectToRotate.RigidBody.AngularVelocity = directionToRotate * Math.Sign(targetAngle - ObjectToRotate.WorldRotation) * ObjectToRotate.RigidBody.MaxAngularVelocity;
            }
        }
        public void GetIntersections_ValidParameters_GetIntersection(
            double x1,
            double y1,
            double x2,
            double y2,
            double x3,
            double y3,
            double x4,
            double y4,
            IntersectionType expectedIntersectionType,
            double?expectedIntersectX,
            double?expectedIntersectY)
        {
            var vector1      = new Vector(new Point(x1, y1), new Point(x2, y2));
            var vector2      = new Vector(new Point(x3, y3), new Point(x4, y4));
            var sw           = Stopwatch.StartNew();
            var intersection = Trigonometry.GetIntersection(vector1, vector2);

            Console.WriteLine(sw.Elapsed);
            Assert.Multiple(() =>
            {
                Assert.That(intersection.IntersectionType, Is.EqualTo(expectedIntersectionType));
                Assert.That(intersection.X, Is.EqualTo(expectedIntersectX));
                Assert.That(intersection.Y, Is.EqualTo(expectedIntersectY));
            });
        }
Beispiel #11
0
        private void CreateTransferVector(Case_Load boxLoad, out float timeToTransfer, out Vector3 transferVector)
        {
            if ((CurrentTask.Source.Side() == RackSide.Right && !ParentMS.SwitchSides) || (CurrentTask.Source.Side() == RackSide.Left && ParentMS.SwitchSides))
            {
                rackLoc = -shuttleAP_Zpos;
            }
            else
            {
                rackLoc = shuttleAP_Zpos;
            }

            int loadDepth = CurrentTask.Destination.LoadDepth(); //Get the depth in the rack

            timeToTransfer = ParentMS.TimeToPos1;

            if (loadDepth == -1)  //-1 = IA = Inter Aisle Transfer
            {
                timeToTransfer = ParentMS.TimeToPos1 + ParentMS.TimeToPos2;
                rackLoc        = rackLoc * 3; //dropoff into the other aisle
            }
            else if (loadDepth == 2)
            {
                rackLoc        = rackLoc * 2;
                timeToTransfer = ParentMS.TimeToPos2;
            }

            Vector3 direction = Trigonometry.DirectionYaw(Trigonometry.Yaw(boxLoad.Route.Orientation));

            transferVector = Trigonometry.CrossProduct(direction, new Vector3(0, rackLoc, 0));
        }
        private static string GoToNearestZone(int droneIndex)
        {
            var drone = GameOfDronesManager.Player.PlayerDrones[droneIndex];
            var zones = GameOfDronesManager.Zones
                        .Where(zone => zone.OwnerId != GameOfDronesManager.PlayerId)
                        .Select(zone => new
            {
                zone.Center.X,
                zone.Center.Y,
                zone.OwnerId,
                DistanceToCurrentDrone =
                    Trigonometry.GetDistance(
                        new Point(zone.Center.X, zone.Center.Y),
                        new Point(drone.Location.X, drone.Location.Y))
            });
            var nearestZone = zones
                              .OrderBy(zone => zone.DistanceToCurrentDrone)
                              .FirstOrDefault();

            if (nearestZone == null)
            {
                return($"{drone.Location.X} {drone.Location.Y}");
            }
            return($"{nearestZone.X} {nearestZone.Y}");
        }
Beispiel #13
0
        public Operand Simplify(Polynomials p, Numbers n, Trigonometry t, Dictionary <char, Operand> dict)
        {
            os = new Simplifier(p, n, t, dict);

            Print.Log("formatting");
            Operand ans = os.Simplify(this);

            if (os.CanFactor)
            {
                PossibleForms[Polynomials.Factored] = true;
            }
            if (os.CanExpand)
            {
                PossibleForms[Polynomials.Expanded] = true;
            }

            if (os.ts.HasExactForm)
            {
                PossibleForms[Numbers.Exact] = true;
            }

            HasTrig = os.ts.tfs.HasTrig;

            return(ans);
        }
Beispiel #14
0
 public GridNodeAStar(GridNode thisGridNode, GridNode originGridNode, GridNode targetGridNode)
 {
     X     = thisGridNode.X;
     Y     = thisGridNode.Y;
     GCost = Trigonometry.GetGridDistance(new Point(X, Y), new Point(originGridNode.X, originGridNode.Y));
     HCost = Trigonometry.GetGridDistance(new Point(X, Y), new Point(targetGridNode.X, targetGridNode.Y));
 }
Beispiel #15
0
        private static string FormatComplex(Complex cplx, TrigonometryMode trigonometryMode)
        {
            var sb = new StringBuilder();

            sb.Append("R: ");
            sb.Append(cplx.Real);
            sb.Append(" i: ");
            sb.Append(cplx.Imaginary);
            sb.Append("\r\n φ: ");
            switch (trigonometryMode)
            {
            case TrigonometryMode.DEG:
                sb.Append(Trigonometry.Rad2Deg(cplx.Phase));
                sb.Append(" °");
                break;

            case TrigonometryMode.GRAD:
                sb.Append(Trigonometry.Rad2Grad(cplx.Phase));
                sb.Append(" grad");
                break;

            case TrigonometryMode.RAD:
                sb.Append(cplx.Phase);
                sb.Append(" rad");
                break;
            }
            sb.Append(" ABS: ");
            sb.Append(cplx.Magnitude);
            return(sb.ToString());
        }
Beispiel #16
0
        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);

            FindTarget();

            if (Target != null)
            {
                CheckIfDamagedTarget();

                // Rotate to target
                float angle = Trigonometry.GetAngleOfLineBetweenObjectAndTarget(this, Target.WorldPosition);
                if (Math.Abs(angle - WorldRotation) > 0.1f)
                {
                    RigidBody.AngularVelocity = 3.5f * Trigonometry.GetRotateDirectionForShortestRotation(this, Target.WorldPosition);
                }
                else
                {
                    LocalRotation = angle - Parent.WorldRotation;
                    RigidBody.FullAngularStop();
                }
            }

            FiringArc.Visible = MouseOver || IsSelected;
            FiringArc.Update(gameTime);
        }
        private static string GoToNearestAvailableZone(
            int droneIndex,
            IEnumerable <Zone> availableZones)
        {
            var drone             = GameOfDronesManager.Player.PlayerDrones[droneIndex];
            var zonesWithDistance = availableZones
                                    .Where(zone => zone.OwnerId != GameOfDronesManager.PlayerId)
                                    .Select(zone => new
            {
                zone.Center.X,
                zone.Center.Y,
                zone.OwnerId,
                DistanceToCurrentDrone =
                    Trigonometry.GetDistance(
                        new Point(zone.Center.X, zone.Center.Y),
                        new Point(drone.Location.X, drone.Location.Y))
            });
            var nearestZone = zonesWithDistance.OrderBy(zone => zone.DistanceToCurrentDrone).FirstOrDefault();

            if (nearestZone == null)
            {
                return(GoToNearestZone(droneIndex));
            }
            drone.Target = $"{nearestZone.X} {nearestZone.Y}";
            return(drone.Target);
        }
Beispiel #18
0
        public void TestException() // make sure our exceptions work
        {
            try
            {
                bool x = Trigonometry.isPythagoreanTriple(Int32.MaxValue, Int32.MaxValue - 1, Int32.MaxValue - 2);

                // DllNotFoundException just used as a placeholder for something that is not ArgumentException
                throw new DllNotFoundException("Did not throw ArgumentException");
            }
            catch (ArgumentException)
            {
                TestContext.WriteLine("ArgumentException block."); // The arguments failed and ArgumentException was thrown
                Assert.IsTrue(true);
            }
            catch (DllNotFoundException)
            {
                TestContext.WriteLine("DllNotFoundException block"); // The arguments did not fail
                Assert.Fail();
            }
            catch (Exception ex) // The arguments failed, but a different exception was thrown
            {
                TestContext.WriteLine(ex.ToString() + "\r\n\r\n" + ex.Message);
                Assert.Fail();
            }
        }
Beispiel #19
0
 private void btnCot_Click(object sender, EventArgs e)
 {
     if (checkContent())
     {
         double inputNumber = Convert.ToDouble(txtInput.Text);
         txtInput.Text = Trigonometry.GetCot(inputNumber).ToString();
     }
 }
Beispiel #20
0
        public Posicion GetPosicion(int dia)
        {
            var angulo = Strategy.GetAngulo(AnguloInicial, Velocidad, dia);

            var xyPos = Trigonometry.DegreesToXY(angulo, Distancia);

            return(xyPos);
        }
Beispiel #21
0
        protected override void IfSelected()
        {
            base.IfSelected();

            // Here we are changing the orientation of the turret, so it should not fire
            Orientation      = Trigonometry.GetAngleOfLineBetweenObjectAndTarget(this, ScreenManager.GameMouse.InGamePosition);
            LocalRotation    = Orientation;
            currentFireTimer = 0;
        }
Beispiel #22
0
 private double GetAngle()
 {
     if (_angle != null)
     {
         return((double)_angle);
     }
     _angle = Trigonometry.GetAngle(Point1, Point2);
     return((double)_angle);
 }
Beispiel #23
0
        public void It_Returns_False_If_Three_Points_Are_Not_Collinear()
        {
            // Arrange
            Point3 pt1 = new Point3(25.923, 27.057, 0.0);
            Point3 pt2 = new Point3(35.964, 20.451, 0.0);
            Point3 pt3 = new Point3(51.299, 37.950, 0.0);

            // Assert
            Trigonometry.ArePointsCollinear(pt1, pt2, pt3).Should().BeFalse();
        }
Beispiel #24
0
 public IEnumerable <Drone> GetOccupyingDrones()
 {
     return(GameOfDronesManager.Participants
            .SelectMany(participant => participant.Drones
                        .Where(drone =>
                               Trigonometry.GetDistance(
                                   new Point(drone.Location.X, drone.Location.Y),
                                   new Point(Center.X, Center.Y)) <
                               GameOfDronesManager.ZoneRadius)));
 }
Beispiel #25
0
 public void LoadPallet()
 {
     Core.Resources.Mesh mesh = Common.Meshes.Get("cube");
     palletLoad               = Load.Create(mesh, LoadLength, LoadHeight - euroPalletInfo.height, LoadWidth);
     palletLoad.Color         = LoadColor;
     palletLoad.UserDeletable = false;
     palletLoad.OnSelecting  += palletLoad_OnSelecting;
     palletLoad.Yaw           = Trigonometry.PI(Trigonometry.Angle2Rad(Angle));
     Group(palletLoad, new Vector3(0, (LoadHeight / 2) + 0.001f, 0));
 }
Beispiel #26
0
        private void TrackStopPoint_OnEnter(ActionPoint sender, Load load)
        {
            track.Route.Motor.Stop();

            if (Tasks.Count > 0)
            {
                var currentTask = Tasks[0];

                if (currentTask.TCarCycle == TCycle.Load)
                {
                    IRouteStatus sourceConveyor = (IRouteStatus)currentTask.Source.Attached.Parent;
                    sourceConveyor.TransportSection.Route.NextRoute = conveyor.TransportSection.Route;
                    if (currentTask.Source.LocalPosition.Z == conveyor.StartFixPoint.LocalPosition.X)
                    {
                        conveyor.LocalYaw = Trigonometry.PI(Trigonometry.Angle2Rad(270.0f));
                    }
                    else
                    {
                        conveyor.LocalYaw = Trigonometry.PI(Trigonometry.Angle2Rad(90.0f));
                    }
                    conveyor.ThisRouteStatus.Available = RouteStatuses.Available;
                    currentTask.Source.FixPointRouteStatus.Available = RouteStatuses.Available;
                    currentTask.TCarCycle = TCycle.Unload;
                }
                else
                {
                    if (currentTask.Destination.LocalPosition.Z == conveyor.EndFixPoint.LocalPosition.X)
                    {
                        if (conveyor.TransportSection.Route.Loads.Count > 0)
                        {
                            var loadDistance = conveyor.TransportSection.Route.Loads.First().Distance;
                            conveyor.LocalYaw = Trigonometry.PI(Trigonometry.Angle2Rad(270.0f));
                            conveyor.TransportSection.Route.Loads.First().Distance = conveyor.TransportSection.Route.Length - loadDistance;
                        }
                    }
                    else if (currentTask.Destination.LocalPosition.Z == conveyor.StartFixPoint.LocalPosition.X)
                    {
                        if (conveyor.TransportSection.Route.Loads.Count > 0)
                        {
                            var loadDistance = conveyor.TransportSection.Route.Loads.First().Distance;
                            conveyor.LocalYaw = Trigonometry.PI(Trigonometry.Angle2Rad(90.0f));
                            conveyor.TransportSection.Route.Loads.First().Distance = conveyor.TransportSection.Route.Length - loadDistance;
                        }
                    }
                    IRouteStatus destinationConveyor = (IRouteStatus)currentTask.Destination.Attached.Parent;
                    conveyor.TransportSection.Route.NextRoute = destinationConveyor.TransportSection.Route;
                    if (currentTask.Destination.FixPointRouteStatus.Available == RouteStatuses.Available)
                    {
                        conveyor.ThisRouteStatus.Available = RouteStatuses.Request;
                    }
                }
            }
        }
        public Distance GetDistanceFromFlatSurface(Lander lander)
        {
            if (_landingZone == null)
            {
                SetLandingZone();
            }
            var side = Side.Above;

            if (lander.Situation.X < _landingZone.LeftX)
            {
                side = Side.Left;
            }
            if (lander.Situation.X > _landingZone.RightX)
            {
                side = Side.Right;
            }
            var horizontalDistance = 0.0;
            var fullDistance       = 0.0;

            if (side == Side.Left)
            {
                horizontalDistance = _landingZone.LeftX - lander.Situation.X;
                fullDistance       = Trigonometry.GetDistance(
                    new Point(_landingZone.LeftX, _landingZone.LeftY),
                    new Point(lander.Situation.X, lander.Situation.Y));
            }

            if (side == Side.Right)
            {
                horizontalDistance = _landingZone.RightX - lander.Situation.X;
                fullDistance       = Trigonometry.GetDistance(
                    new Point(_landingZone.RightX, _landingZone.RightY),
                    new Point(lander.Situation.X, lander.Situation.Y));
            }

            if (side == Side.Above)
            {
                fullDistance = Trigonometry.GetDistance(
                    new Point(lander.Situation.X,  // We are above, so we do not need to move to the left or right.
                              _landingZone.LeftY), // Y is the same everywhere in the landing zone.
                    new Point(lander.Situation.X,
                              lander.Situation.Y));
            }

            return(new Distance
            {
                HorizontalDistance = horizontalDistance,
                VerticalDistance =
                    lander.Situation.Y - _landingZone.LeftY, // Y is the same everywhere in the landing zone.
                FullDistance = fullDistance
            });
        }
Beispiel #28
0
        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);

            currentLifeTimer += gameTime.ElapsedGameTime;
            if (currentLifeTimer >= TimeSpan.FromSeconds(MissileData.BulletLifeTime))
            {
                Die();
            }

            if (RigidBody.LinearVelocity.X < 0)
            {
                RigidBody.LinearAcceleration = new Vector2(500, RigidBody.LinearAcceleration.Y);
            }
            else
            {
                RigidBody.LinearVelocity     = new Vector2(0, RigidBody.LinearVelocity.Y);
                RigidBody.LinearAcceleration = new Vector2(0, RigidBody.LinearAcceleration.Y);
            }

            if (Target != null && Target.Alive)
            {
                float angle = Trigonometry.GetAngleOfLineBetweenObjectAndTarget(this, Target.WorldPosition);
                if (Math.Abs(angle - WorldRotation) > 0.1f)
                {
                    RigidBody.AngularVelocity = 15 * Trigonometry.GetRotateDirectionForShortestRotation(this, Target.WorldPosition);
                }
                else
                {
                    // Bad that we are assuming it is not parented to anything, but I think that is a valid assumption
                    LocalRotation = angle;
                    RigidBody.FullAngularStop();
                }
            }
            else
            {
                RigidBody.FullAngularStop();
            }

            EngineBlaze.Update(gameTime);

            if (Explosion.Animation.IsPlaying)
            {
                Explosion.Update(gameTime);
            }

            if (Explosion.Animation.Finished)
            {
                Alive = false;
            }
        }
Beispiel #29
0
        virtual public void FromAngle(float angle)
        {
            DisableAll();

            /**
             * Splitting a circle in 16 parts
             * I can use every couple of pieces to have the circle split giving equal priority
             * To each cardinal side of a D-Pad. later increased the size of the north, south, east, and west
             * cardinals so it feels better.
             */

            float DiagonalPriority = ControllerSettings.DPAD_FROM_ANGLE_MODIFIER_IN_RADIANS;

            if (angle < Trigonometry.CardinalDirection(ZONE_ONE + DiagonalPriority) && angle >= Trigonometry.CardinalDirection(-ZONE_ONE - DiagonalPriority))
            {
                _rightKey = true;
            }
            else if ((angle >= Trigonometry.CardinalDirection(ZONE_FOUR - DiagonalPriority) && angle <= Trigonometry.CardinalDirection(OUTSIDE_OF_ZONES)) ||
                     (angle >= Trigonometry.CardinalDirection(-OUTSIDE_OF_ZONES) && angle <= Trigonometry.CardinalDirection(-ZONE_FOUR + DiagonalPriority)))
            {
                _leftKey = true;
            }
            else if (angle >= Trigonometry.CardinalDirection(ZONE_TWO - DiagonalPriority) && angle < Trigonometry.CardinalDirection(ZONE_THREE + DiagonalPriority))
            {
                _downKey = true;
            }
            else if (angle >= Trigonometry.CardinalDirection(-ZONE_THREE - DiagonalPriority) && angle < Trigonometry.CardinalDirection(-ZONE_TWO + DiagonalPriority))
            {
                _upKey = true;
            }
            else if (angle >= Trigonometry.CardinalDirection(-ZONE_TWO) && angle < Trigonometry.CardinalDirection(-ZONE_ONE))
            {
                _upKey    = true;
                _rightKey = true;
            }
            else if (angle >= Trigonometry.CardinalDirection(ZONE_ONE) && angle < Trigonometry.CardinalDirection(ZONE_TWO))
            {
                _rightKey = true;
                _downKey  = true;
            }
            else if (angle >= Trigonometry.CardinalDirection(ZONE_THREE) && angle < Trigonometry.CardinalDirection(ZONE_FOUR))
            {
                _downKey = true;
                _leftKey = true;
            }
            else if (angle >= Trigonometry.CardinalDirection(-ZONE_FOUR) && angle < Trigonometry.CardinalDirection(-ZONE_THREE))
            {
                _leftKey = true;
                _upKey   = true;
            }
        }
Beispiel #30
0
        private void AddFixPoints(string[] fixPointList, LoadDirection direction, float leftPosition, float rightPosition)
        {
            var color        = direction == LoadDirection.Source ? Color.Red : Color.Blue;
            var fixPointType = direction == LoadDirection.Source ? FixPoint.Types.Start : FixPoint.Types.End;

            foreach (var fixPoint in fixPointList)
            {
                var localYaw      = Trigonometry.PI(Trigonometry.Angle2Rad(90.0f));
                var fixPointArray = fixPoint.Split(':');
                var side          = fixPointArray[0];
                var name          = fixPointArray.Length > 2 ? fixPointArray[2] : "";
                var trackSide     = string.Equals("R", side) ? rightPosition : leftPosition;
                if (string.Equals("R", side) && direction == LoadDirection.Source)
                {
                    localYaw = Trigonometry.PI(Trigonometry.Angle2Rad(270.0f));
                }
                if (string.Equals("L", side) && direction == LoadDirection.Destination)
                {
                    localYaw = Trigonometry.PI(Trigonometry.Angle2Rad(270.0f));
                }
                var trackPosition = TCarLength / 2 - 0.05f; // Default value to be replaced by TryParse
                var isFloat       = float.TryParse(fixPointArray[1], System.Globalization.NumberStyles.AllowDecimalPoint, System.Globalization.CultureInfo.CreateSpecificCulture("en-GB"), out trackPosition);
                if (isFloat)
                {
                    // Find out which fixpoint is the furthest
                    furthestFixPoint = furthestFixPoint < trackPosition ? trackPosition : furthestFixPoint;
                    DematicFixPoint fp = new DematicFixPoint(color, fixPointType, this);
                    fp.Name = name;
                    if (direction == LoadDirection.Source)
                    {
                        fp.OnSnapped   += new FixPoint.SnappedEvent(SourceFixPoint_OnSnapped);
                        fp.OnUnSnapped += new FixPoint.UnSnappedEvent(SourceFixPoint_OnUnSnapped);
                    }
                    else
                    {
                        fp.OnSnapped   += new FixPoint.SnappedEvent(DestinationFixPoint_OnSnapped);
                        fp.OnUnSnapped += new FixPoint.UnSnappedEvent(DestinationFixPoint_OnUnSnapped);
                    }
                    Add(fp);
                    fp.LocalPosition = new Vector3(-trackPosition, 0, trackSide);
                    fp.LocalYaw      = localYaw;
                    // Label
                    Text3D label = new Text3D(Color.Yellow, 0.08f, 0.1f, new Font(FontFamily.GenericSansSerif, 1.0f));
                    label.Text = name;
                    Add(label);
                    label.LocalPosition = new Vector3(-trackPosition + 0.08f, 0, trackSide - 0.02f);
                    label.Pitch         = Trigonometry.PI(Trigonometry.Angle2Rad(90.0f));
                }
            }
        }