public void UnRegisterTriggerStay(UnityAction <Collider> evt) { if (triggerStayEvent == null) { return; } triggerStayEvent.RemoveListener(evt); }
public void UnRegisterTriggerStay(UnityAction <Collider> evt) { if (triggerStayEvent == null) { return; } triggerStayEvent.RemoveListener(evt); }