void OnTriggerStay(Collider collider)
 {
     if (triggerStayEvent != null)
     {
         triggerStayEvent.Invoke(collider);
     }
 }
 void OnTriggerStay(Collider other)
 {
     if (other.tag == Const_Tags.Player)
     {
         if (triggerStayEvent.CheckUnityEvent())
         {
             triggerStayEvent.Invoke(Id);
         }
     }
 }
 private void OnTriggerStay(Collider other)
 {
     TriggerStayEvent.Invoke();
 }
 private void OnTriggerStay2D(Collider2D other)
 {
     // 衝突中に通知する
     TriggerStayEvent?.Invoke(other);
 }
Beispiel #5
0
    private IEnumerator Wait(Transform t)
    {
        yield return(new WaitForSeconds(timeToStay));

        onInteract.Invoke(t);
    }
 void OnTriggerStay2D(Collider2D col)
 {
     m_OnTriggerStay.Invoke(col);
 }