Beispiel #1
0
 protected override void OnStateEnter()
 {
     _rt.gameObject.GetComponent <Image>().enabled = true;
     StartCoroutine(_transitionData.Transition(
                        (t) => {
         _rt.anchorMin = new Vector2(_rt.anchorMin.x, 1 - t);
     },
                        (complete) => {
         if (complete)
         {
             TransitionController.CompleteExitToScene();
         }
     }));
 }