Beispiel #1
0
        public Spine(string key, List <Vertex> points, List <Geometry> geometries, int direction)
        {
            Key        = key;
            Points     = points;
            Geometries = geometries;
            if (Points.Count == 4)
            {
                //Считывание модели из файла
                Model = new StlMesh(StlFile.Load(new FileStream("FullModel.stl", FileMode.Open, FileAccess.Read))
                                    .Triangles);

                int k = 0;

                Up    = new List <Pointes>();
                Down  = new List <Pointes>();
                UpC   = new List <Pointes>();
                DownC = new List <Pointes>();
                using (StreamReader sr = new StreamReader("up.txt"))
                {
                    while (sr.Peek() >= 0)
                    {
                        string   str;
                        string[] strArray;
                        str = sr.ReadLine();

                        strArray = str.Split(' ');
                        Pointes currentPoint = new Pointes();
                        currentPoint.X = float.Parse(strArray[0], NumberStyles.Float, CultureInfo.InvariantCulture);
                        currentPoint.Y = float.Parse(strArray[1], NumberStyles.Float, CultureInfo.InvariantCulture);
                        currentPoint.Z = float.Parse(strArray[2], NumberStyles.Float, CultureInfo.InvariantCulture);
                        Up.Add(currentPoint);
                    }
                }
                using (StreamReader sr = new StreamReader("down.txt"))
                {
                    while (sr.Peek() >= 0)
                    {
                        string   str;
                        string[] strArray;
                        str = sr.ReadLine();

                        strArray = str.Split(' ');
                        Pointes currentPoint = new Pointes();
                        currentPoint.X = float.Parse(strArray[0], NumberStyles.Float, CultureInfo.InvariantCulture);
                        currentPoint.Y = float.Parse(strArray[1], NumberStyles.Float, CultureInfo.InvariantCulture);
                        currentPoint.Z = float.Parse(strArray[2], NumberStyles.Float, CultureInfo.InvariantCulture);
                        Down.Add(currentPoint);
                    }
                }
                using (StreamReader sr = new StreamReader("up_corner.txt"))
                {
                    while (sr.Peek() >= 0)
                    {
                        string   str;
                        string[] strArray;
                        str = sr.ReadLine();

                        strArray = str.Split(' ');
                        Pointes currentPoint = new Pointes();
                        currentPoint.X = float.Parse(strArray[0], NumberStyles.Float, CultureInfo.InvariantCulture);
                        currentPoint.Y = float.Parse(strArray[1], NumberStyles.Float, CultureInfo.InvariantCulture);
                        currentPoint.Z = float.Parse(strArray[2], NumberStyles.Float, CultureInfo.InvariantCulture);
                        UpC.Add(currentPoint);
                    }
                }
                using (StreamReader sr = new StreamReader("down_corner.txt"))
                {
                    while (sr.Peek() >= 0)
                    {
                        string   str;
                        string[] strArray;
                        str = sr.ReadLine();

                        strArray = str.Split(' ');
                        Pointes currentPoint = new Pointes();
                        currentPoint.X = float.Parse(strArray[0], NumberStyles.Float, CultureInfo.InvariantCulture);
                        currentPoint.Y = float.Parse(strArray[1], NumberStyles.Float, CultureInfo.InvariantCulture);
                        currentPoint.Z = float.Parse(strArray[2], NumberStyles.Float, CultureInfo.InvariantCulture);
                        DownC.Add(currentPoint);
                    }
                }
                U = new List <int>();
                foreach (var a in Up)
                {
                    foreach (var b in Model.Vertices)
                    {
                        if (a.X == b.X && a.Y == b.Y && a.Z == b.Z)
                        {
                            U.Add(b.IdInMesh);
                        }
                    }
                }
                D = new List <int>();
                foreach (var a in Down)
                {
                    foreach (var b in Model.Vertices)
                    {
                        if (a.X == b.X && a.Y == b.Y && a.Z == b.Z)
                        {
                            D.Add(b.IdInMesh);
                        }
                    }
                }
                UC = new List <int>();
                foreach (var a in UpC)
                {
                    foreach (var b in Model.Vertices)
                    {
                        if (a.X == b.X && a.Y == b.Y && a.Z == b.Z)
                        {
                            UC.Add(b.IdInMesh);
                        }
                    }
                }
                DC = new List <int>();
                foreach (var a in DownC)
                {
                    foreach (var b in Model.Vertices)
                    {
                        if (a.X == b.X && a.Y == b.Y && a.Z == b.Z)
                        {
                            DC.Add(b.IdInMesh);
                        }
                    }
                }

                //TODO Здесь добавить маркировку точек

                if (direction == 0)
                {
                    //Отражение
                    Model.Vertices = Transformation.ConvertPointsArrayToList(
                        Transformation.ReflectionObject(Transformation.ConvertPointsListToArray(Model.Vertices), true,
                                                        false, false));
                }

                //Масштабирование
                var dy = Vertex.D(Points[2], Points[3]) / Vertex.D(Model.Vertices[_k2], Model.Vertices[_k3]);
                var dx = Vertex.D(Points[2], Points[1]) / Vertex.D(Model.Vertices[_k2], Model.Vertices[_k1]);
                Model.Vertices =
                    Transformation.ConvertPointsArrayToList(
                        Transformation.ScaleObject(Transformation.ConvertPointsListToArray(Model.Vertices), dx, dy,
                                                   dx));

                //Поворот
                double k2 = (Points[0].Y - Points[3].Y) / (Points[0].X - Points[3].X);
                double k1 = (Model.Vertices[_k0].Y - Model.Vertices[_k3].Y) /
                            (Model.Vertices[_k0].X - Model.Vertices[_k3].X);
                double alfa = Math.Atan((k2 - k1) / (1 + k2 * k1));
                Model.Vertices = Transformation.ConvertPointsArrayToList(Transformation.Rotate(alfa,
                                                                                               Transformation.ConvertPointsListToArray(Model.Vertices), 3, 0, 0, 0));

                //Перемещение
                Model.Vertices = Transformation.ConvertPointsArrayToList(Transformation.MoveObject(
                                                                             Transformation.ConvertPointsListToArray(Model.Vertices), Points[3].X - Model.Vertices[_k3].X,
                                                                             Points[3].Y - Model.Vertices[_k3].Y, 0));
            }
        }