Beispiel #1
0
 public void ApplyTransform(Transformation transform)
 {
     // Now that we have the correct transformation, use it to change the vertices
     for (int ctr = 0; ctr < Vertices.Length; ctr++)
     {
         Vector3f vec = Vertices[ctr];
         float3 floatIn = new float3(vec.x, vec.y, vec.z);
         float3 floatOut = transform.ApplyForward(floatIn);
         Vertices[ctr] = new Vector3f(floatOut.x, floatOut.y, floatOut.z);
     }
 }