public BTActionAttack(GameObject go, Animator animator, string animName, TrailEvent trailEvent) { _go = go; _animator = animator; _animName = animName; _tarilEvent = trailEvent; _stateHash = Animator.StringToHash("Base Layer." + _animName); }
public BTActionAttack(GameObject go, Animator animator, string animName, TrailEvent trailEvent, List <AnimFramekEvent> frameEvents) : this(go, animator, animName, trailEvent) { _keyAttacks = frameEvents; }
public BTActionAttack(GameObject go, Animator animator, string animName, TrailEvent trailEvent, List<AnimFramekEvent> frameEvents) : this(go, animator, animName, trailEvent) { _keyAttacks = frameEvents; }