Esempio n. 1
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 public BTActionAttack(GameObject go, Animator animator, string animName, TrailEvent trailEvent)
 {
     _go         = go;
     _animator   = animator;
     _animName   = animName;
     _tarilEvent = trailEvent;
     _stateHash  = Animator.StringToHash("Base Layer." + _animName);
 }
Esempio n. 2
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 public BTActionAttack(GameObject go, Animator animator, string animName, TrailEvent trailEvent)
 {
     _go             = go;
     _animator       = animator;
     _animName       = animName;
     _tarilEvent     = trailEvent;
     _stateHash      = Animator.StringToHash("Base Layer." + _animName);
 }
Esempio n. 3
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 public BTActionAttack(GameObject go, Animator animator, string animName, TrailEvent trailEvent, List <AnimFramekEvent> frameEvents)
     : this(go, animator, animName, trailEvent)
 {
     _keyAttacks = frameEvents;
 }
Esempio n. 4
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 public BTActionAttack(GameObject go, Animator animator, string animName, TrailEvent trailEvent, List<AnimFramekEvent> frameEvents)
     : this(go, animator, animName, trailEvent)
 {
     _keyAttacks = frameEvents;
 }