Beispiel #1
0
        public override void DoInteraction()
        {
            if (_selectedVerse.Verse != null)
            {
                AudioController.GetInstance().PlayTone();
                if (_poemState.Gender == PoemState.GenderEnum.Undefined)
                {
                    _poemState.Gender = _selectedVerse.Gender;
                }
                Player.GetInstance().AddPoemVerse(_selectedVerse.FirstPersonVerse);
                _tombComponent.AddVerse(_selectedVerse.Verse);
                _tombComponent.PlayerTombRefocus();


                Player.GetInstance().CameraController.DisableDepthOfField(0.25f);
                Player.GetInstance().CameraController.Unsaturate(0.0f, 1.0f);
                Player.GetInstance().ShowShovel();
                Player.GetInstance().PlayerShovelAnimationEnding = () => Player.GetInstance().HideShovel();
                if (Player.GetInstance().PlayDigAnimation())
                {
                    _animationRunning = true;
                    _tombComponent.Bury(() => {
                        _poemState.SetLandmarkSelectionInteraction();
                        _animationRunning = false;
                    });
                    ++VersesChosen;
                    if (VersesChosen >= MaxCount)
                    {
                        Player.GetInstance().PlayerShovelAnimationEnding = () => {
                            ++GameState.CoffinsBuried;
                            Player.GetInstance().CurrentState = new WalkRunState();
                            _tombComponent.MarkForFinished();
                            VersesChosen = 0;
                        };
                    }
                }
            }

            else
            {
                if (!_animationRunning)
                {
                    _poemState.SetLandmarkSelectionInteraction();
                }
            }
            _displayMeshText.HideSmooth();
            _selectedGameObject  = null;
            _selectedVerse.Verse = null;
        }
 public override void DoInteraction()
 {
     if (_hasHit)
     {
         AudioController.GetInstance().PlayTone();
         _displayMeshText.HideSmooth();
         TombComponent tomb = _finalTombstone.GetComponent <TombComponent>();
         tomb.AddVerse(_selectedVerse.Verse);
         Player.GetInstance().AddPlayerTombVerse(_selectedVerse.Verse);
         Player.GetInstance().CameraController.DisableDepthOfField(0.25f);
         tomb.RaiseGravestone(1.0f, () => {
             if (DisplayVerses())
             {
                 Player.GetInstance().CameraController.EnableDepthOfField(0.5f);
             }
         });
     }
 }