Beispiel #1
0
 public static void LockToggleKey(ToggleVirtualKeyCode value)
 {
     if (!IsToggleKeyLocked(value))
     {
         PressReleaseToggleKey(value);
     }
 }
Beispiel #2
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 static void Main(string[] args)
 {
     ToggleVirtualKeyCode[] toggleVirtualKeyCodes = new ToggleVirtualKeyCode[] { ToggleVirtualKeyCode.Capital, ToggleVirtualKeyCode.Insert, ToggleVirtualKeyCode.NumLock, ToggleVirtualKeyCode.Scroll };
     foreach (ToggleVirtualKeyCode toggleVirtualKeyCode in toggleVirtualKeyCodes)
     {
         Keyboard.UnlockToggleKey(toggleVirtualKeyCode);
     }
 }
Beispiel #3
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        /// <summary>
        /// From System.Windows.Forms.Control.IsKeyLocked, with ToggleVirtualKeyCode subset of VirtualKeyCode
        /// </summary>
        /// <param name="value">VirtualKeyCode that can have a toggle.</param>
        /// <returns>If toggle key was locked.</returns>
        public static bool IsToggleKeyLocked(ToggleVirtualKeyCode value)
        {
            // Detecting this with GetAsyncKeyState fails, though The Old New Thing indicates it should: http://blogs.msdn.com/b/oldnewthing/archive/2004/11/30/272262.aspx
            //short asyncKeyState = User32Dll.GetAsyncKeyState((int)value);
            short keyState = User32Dll.GetKeyState((int)value);

            if ((value != ToggleVirtualKeyCode.Insert) && (value != ToggleVirtualKeyCode.Capital))
            {
                return((keyState & 0x8001) != 0); // Insert, Captial have both bits set
            }
            return((keyState & 1) != 0);          // Scroll, NumLock have only lower bit set
        }
Beispiel #4
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        public static void PressReleaseToggleKey(ToggleVirtualKeyCode value)
        {
            VirtualKeyCode virtualKeyCode = (VirtualKeyCode)value; // we can do this safely: VirtualKeyCode is a superset of ToggleVirtualKeyCode

            pressReleaseKey(virtualKeyCode);
        }