public static IsObsolete ( MemberInfo mb ) : bool | ||
mb | MemberInfo | |
return | bool |
static void GenEnumApi(ToLuaMenu.BindType bt) { //创建api类 var api = GetClassApi(bt.name); foreach (var f in ToLuaExport.type.GetFields(BindingFlags.GetField | BindingFlags.Public | BindingFlags.Static)) { if (ToLuaExport.IsObsolete(f)) { continue; } api.AddValue(f.Name, bt.name); } api.AddMethod("IntToEnum"); }
private bool IsObsolete(MethodInfo memberInfo) { if (memberInfo.Name.StartsWith("get_")) { return(true); } if (memberInfo.Name.StartsWith("set_")) { return(true); } if (memberInfo.Name.StartsWith("op_")) { return(true); } return(ToLuaExport.IsObsolete(memberInfo)); }
static void InitMethods() { bool flag = false; if (baseType != null || isStaticClass) { binding |= BindingFlags.DeclaredOnly; flag = true; } List <MethodInfo> list = new List <MethodInfo>(); list.AddRange(type.GetMethods(BindingFlags.Instance | binding)); Type tempType = type.BaseType; while (tempType.BaseType != null) { list.AddRange(tempType.GetMethods(BindingFlags.Instance | binding)); tempType = tempType.BaseType; } for (int i = list.Count - 1; i >= 0; --i) { //去掉操作符函数 if (list[i].Name.StartsWith("op_") || list[i].Name.StartsWith("add_") || list[i].Name.StartsWith("remove_")) { if (!IsNeedOp(list[i].Name)) { list.RemoveAt(i); } continue; } //扔掉 unity3d 废弃的函数 if (ToLuaExport.IsObsolete(list[i])) { list.RemoveAt(i); } else { AutoCompleteExport.AddExportMethod(exportName, list[i]); } } }
static void GenEnum() { fields = type.GetFields(BindingFlags.GetField | BindingFlags.Public | BindingFlags.Static); List <FieldInfo> list = new List <FieldInfo>(fields); for (int i = list.Count - 1; i > 0; i--) { if (ToLuaExport.IsObsolete(list[i])) { list.RemoveAt(i); } } fields = list.ToArray(); for (int i = 0; i < fields.Length; i++) { AutoCompleteExport.AddExportEnum(exportName, fields[i]); } }
public static void U3dBinding() { List <string> dropList = new List <string> { //特殊修改 "UnityEngine.Object", //一般情况不需要的类, 编辑器相关的 "HideInInspector", "ExecuteInEditMode", "AddComponentMenu", "ContextMenu", "RequireComponent", "DisallowMultipleComponent", "SerializeField", "AssemblyIsEditorAssembly", "Attribute", //一些列文件,都是编辑器相关的 "FFTWindow", "Types", "UnitySurrogateSelector", "TypeInferenceRules", "ThreadPriority", "Debug", //自定义debugger取代 "GenericStack", //异常,lua无法catch "PlayerPrefsException", "UnassignedReferenceException", "UnityException", "MissingComponentException", "MissingReferenceException", //RPC网络 "RPC", "Network", "MasterServer", "BitStream", "HostData", "ConnectionTesterStatus", //unity 自带编辑器GUI "GUI", "EventType", "EventModifiers", //"Event", "FontStyle", "TextAlignment", "TextEditor", "TextEditorDblClickSnapping", "TextGenerator", "TextClipping", "TextGenerationSettings", "TextAnchor", "TextAsset", "TextWrapMode", "Gizmos", "ImagePosition", "FocusType", //地形相关 "Terrain", "Tree", "SplatPrototype", "DetailPrototype", "DetailRenderMode", //其他 "MeshSubsetCombineUtility", "AOT", "Random", "Mathf", "Social", "Enumerator", "SendMouseEvents", "Cursor", "Flash", "ActionScript", //非通用的类 "ADBannerView", "ADInterstitialAd", "Android", "jvalue", "iPhone", "iOS", "CalendarIdentifier", "CalendarUnit", "CalendarUnit", "FullScreenMovieControlMode", "FullScreenMovieScalingMode", "Handheld", "LocalNotification", "Motion", //空类 "NotificationServices", "RemoteNotificationType", "RemoteNotification", "SamsungTV", "TextureCompressionQuality", "TouchScreenKeyboardType", "TouchScreenKeyboard", "MovieTexture", //我不需要的 //2d 类 "AccelerationEventWrap", //加速 "AnimatorUtility", "AudioChorusFilter", "AudioDistortionFilter", "AudioEchoFilter", "AudioHighPassFilter", "AudioLowPassFilter", "AudioReverbFilter", "AudioReverbPreset", "AudioReverbZone", "AudioRolloffMode", "AudioSettings", "AudioSpeakerMode", "AudioType", "AudioVelocityUpdateMode", "Ping", "Profiler", "StaticBatchingUtility", "Font", "Gyroscope", //不需要重力感应 "ISerializationCallbackReceiver", //u3d 继承的序列化接口,lua不需要 "ImageEffectOpaque", //后处理 "ImageEffectTransformsToLDR", "PrimitiveType", // 暂时不需要 GameObject.CreatePrimitive "Skybox", //不会u3d自带的Skybox "SparseTexture", // mega texture 不需要 "Plane", "PlayerPrefs", //不用ugui "SpriteAlignment", "SpriteMeshType", "SpritePackingMode", "SpritePackingRotation", "SpriteRenderer", "Sprite", "UIVertex", "CanvasGroup", "CanvasRenderer", "ICanvasRaycastFilter", "Canvas", "RectTransform", "DrivenRectTransformTracker", "DrivenTransformProperties", "RectTransformAxis", "RectTransformEdge", "RectTransformUtility", "RectTransform", "UICharInfo", "UILineInfo", //不需要轮子碰撞体 "WheelCollider", "WheelFrictionCurve", "WheelHit", //手机不适用雾 "FogMode", "UnityEventBase", "UnityEventCallState", "UnityEvent", "LightProbeGroup", "LightProbes", "NPOTSupport", //只是SystemInfo 的一个枚举值 //没用到substance纹理 "ProceduralCacheSize", "ProceduralLoadingBehavior", "ProceduralMaterial", "ProceduralOutputType", "ProceduralProcessorUsage", "ProceduralPropertyDescription", "ProceduralPropertyType", "ProceduralTexture", //物理关节系统 "JointDriveMode", "JointDrive", "JointLimits", "JointMotor", "JointProjectionMode", "JointSpring", "SoftJointLimit", "SpringJoint", "HingeJoint", "FixedJoint", "ConfigurableJoint", "CharacterJoint", "Joint", "LODGroup", "LOD", "DataUtility", //给sprite使用的 "CrashReport", "CombineInstance", }; List <BindType> list = new List <BindType>(); Assembly assembly = Assembly.Load("UnityEngine"); Type[] types = assembly.GetExportedTypes(); for (int i = 0; i < types.Length; i++) { //不导出: 模版类,event委托, c#协同相关, obsolete 类 if (!types[i].IsGenericType && types[i].BaseType != typeof(System.MulticastDelegate) && !typeof(YieldInstruction).IsAssignableFrom(types[i]) && !ToLuaExport.IsObsolete(types[i])) { list.Add(_GT(types[i])); } else { Debug.Log("drop generic type " + types[i].ToString()); } } for (int i = 0; i < dropList.Count; i++) { list.RemoveAll((p) => { return(p.type.ToString().Contains(dropList[i])); }); } //for (int i = 0; i < list.Count; i++) //{ // if (!typeof(UnityEngine.Object).IsAssignableFrom(list[i].type) && !list[i].type.IsEnum && !typeof(UnityEngine.TrackedReference).IsAssignableFrom(list[i].type) // && !list[i].type.IsValueType && !list[i].type.IsSealed) // { // Debug.Log(list[i].type.Name); // } //} for (int i = 0; i < list.Count; i++) { try { ToLuaExport.Clear(); ToLuaExport.className = list[i].name; ToLuaExport.type = list[i].type; ToLuaExport.isStaticClass = list[i].IsStatic; ToLuaExport.baseClassName = list[i].baseName; ToLuaExport.wrapClassName = list[i].wrapName; ToLuaExport.libClassName = list[i].libName; ToLuaExport.Generate(null); } catch (Exception e) { Debug.LogWarning("Generate wrap file error: " + e.ToString()); } } GenLuaBinder(); Debug.Log("Generate lua binding files over, Generate " + list.Count + " files"); AssetDatabase.Refresh(); }
private bool IsObsolete(MemberInfo memberInfo) { return(ToLuaExport.IsObsolete(memberInfo)); }