Beispiel #1
0
    // Update is called once per frame
    void Update()
    {
        if (renderers[0].isVisible)
        {
            renderers[0].material.SetFloat("_Alpha", timeKeeper.GetAlphaSun());
            renderers[0].material.SetFloat("_Angle", timeKeeper.GetSunAngle());

            if (results.Count > 0)
            {
                Vector3 lightToObject = this.transform.position - results[0].gameObject.transform.position;

                renderers[1].material.SetFloat("_Angle", (Mathf.Atan2(lightToObject.y, lightToObject.x) - Mathf.PI / 2));
                renderers[1].material.SetFloat("_Alpha", timeKeeper.GetAlphaPoint());
            }
            if (results.Count > 1)
            {
                Vector3 lightToObject = this.transform.position - results[1].gameObject.transform.position;
                renderers[2].material.SetFloat("_Angle", (Mathf.Atan2(lightToObject.y, lightToObject.x) - Mathf.PI / 2));
                renderers[2].material.SetFloat("_Alpha", timeKeeper.GetAlphaPoint());
            }
        }
    }