Beispiel #1
0
    void ResetGame()
    {
        UnRegisterEntityEvents();

        _gameEvents = null;
        _cameraController.Cleanup();
        _monsterCreator.Cleanup();
        _mapController.Cleanup();

        _entityController.Cleanup();
        _timeController.Cleanup();

        _input.OnLayoutChanged += _hud.OnInputLayoutChanged;
        _hud.Cleanup();
        Destroy(_hud.gameObject);
    }