void HandleInput()
    {
        if (IsDebug)
        {
            if (Input.GetKeyDown(KeyCode.P))
            {
                var pauseFlag = TimeController.AddOrRemovePause(this);
                Debug.LogFormat("Pause cheat used, new pause state is: {0}", pauseFlag);
            }

            if (Input.GetKeyDown(KeyCode.LeftBracket))
            {
                Debug.Log("Win game cheat");
                WinGame();
            }

            if (Input.GetKeyDown(KeyCode.RightBracket))
            {
                Debug.Log("Lose game cheat");
                LoseGame();
            }
        }
    }