Beispiel #1
0
 public void FallingEnd(Tile tile)
 {
     FallingCount --;
     tile.SetTileByStatus();
     if(FallingCount == 0){
         MonsterAttack();
     }
 }
Beispiel #2
0
 public void FallingEnd(Tile tile)
 {
     FallingCount --;
     if(tile != null){
         tile.SetTileByStatus();
     }
     if(FallingCount == 0){
         // Effect
         if(UserData.Instance.Mp == UserData.Instance.MpMax){
             UserData.Instance.Mp = 0;
             GameObject.Find ("UserText").GetComponent<UserText>().setStat();
             StormEffect();
         }
         else{
             MonsterAttack();
         }
     }
 }