static void Main(string[] args)
        {
            if (args.Length != 1)
            {
                return;
            }
            if (!Directory.Exists(args[0]))
            {
                return;
            }
            Console.WriteLine($"Loading...");
            var assetsManager = new AssetsManager();

            assetsManager.LoadFolder(args[0]);
            if (assetsManager.assetsFileList.Count == 0)
            {
                return;
            }
            var containers = new Dictionary <AssetStudio.Object, string>();
            var cubismMocs = new List <MonoBehaviour>();

            foreach (var assetsFile in assetsManager.assetsFileList)
            {
                foreach (var asset in assetsFile.Objects)
                {
                    switch (asset)
                    {
                    case MonoBehaviour m_MonoBehaviour:
                        if (m_MonoBehaviour.m_Script.TryGet(out var m_Script))
                        {
                            if (m_Script.m_ClassName == "CubismMoc")
                            {
                                cubismMocs.Add(m_MonoBehaviour);
                            }
                        }
                        break;

                    case AssetBundle m_AssetBundle:
                        foreach (var m_Container in m_AssetBundle.m_Container)
                        {
                            var preloadIndex = m_Container.Value.preloadIndex;
                            var preloadSize  = m_Container.Value.preloadSize;
                            var preloadEnd   = preloadIndex + preloadSize;
                            for (int k = preloadIndex; k < preloadEnd; k++)
                            {
                                var pptr = m_AssetBundle.m_PreloadTable[k];
                                if (pptr.TryGet(out var obj))
                                {
                                    containers[obj] = m_Container.Key;
                                }
                            }
                        }
                        break;
                    }
                }
            }
            var basePathList = new List <string>();

            foreach (var cubismMoc in cubismMocs)
            {
                var container = containers[cubismMoc];
                var basePath  = container.Substring(0, container.LastIndexOf("/"));
                basePathList.Add(basePath);
            }
            var lookup       = containers.ToLookup(x => basePathList.Find(b => x.Value.Contains(b)), x => x.Key);
            var baseDestPath = Path.Combine(Path.GetDirectoryName(args[0]), "Live2DOutput");

            foreach (var assets in lookup)
            {
                var key = assets.Key;
                if (key == null)
                {
                    continue;
                }
                var name = key.Substring(key.LastIndexOf("/") + 1);
                Console.WriteLine($"Extract {name}");

                var destPath          = Path.Combine(baseDestPath, name) + Path.DirectorySeparatorChar;
                var destTexturePath   = Path.Combine(destPath, "textures") + Path.DirectorySeparatorChar;
                var destAnimationPath = Path.Combine(destPath, "motions") + Path.DirectorySeparatorChar;
                Directory.CreateDirectory(destPath);
                Directory.CreateDirectory(destTexturePath);
                Directory.CreateDirectory(destAnimationPath);

                var monoBehaviours = new List <MonoBehaviour>();
                var texture2Ds     = new List <Texture2D>();
                var gameObjects    = new List <GameObject>();
                var animationClips = new List <AnimationClip>();

                foreach (var asset in assets)
                {
                    if (asset is MonoBehaviour m_MonoBehaviour)
                    {
                        monoBehaviours.Add(m_MonoBehaviour);
                    }
                    else if (asset is Texture2D m_Texture2D)
                    {
                        texture2Ds.Add(m_Texture2D);
                    }
                    else if (asset is GameObject m_GameObject)
                    {
                        gameObjects.Add(m_GameObject);
                    }
                    else if (asset is AnimationClip m_AnimationClip)
                    {
                        animationClips.Add(m_AnimationClip);
                    }
                }

                //physics
                var physics = monoBehaviours.FirstOrDefault(x =>
                {
                    if (x.m_Script.TryGet(out var m_Script))
                    {
                        return(m_Script.m_ClassName == "CubismPhysicsController");
                    }
                    return(false);
                });
                if (physics != null)
                {
                    File.WriteAllText($"{destPath}{name}.physics3.json", ParsePhysics(physics));
                }
                //moc
                var moc = monoBehaviours.First(x =>
                {
                    if (x.m_Script.TryGet(out var m_Script))
                    {
                        return(m_Script.m_ClassName == "CubismMoc");
                    }
                    return(false);
                });
                File.WriteAllBytes($"{destPath}{name}.moc3", ParseMoc(moc));
                //texture
                var textures = new SortedSet <string>();
                foreach (var texture2D in texture2Ds)
                {
                    using (var bitmap = new Texture2DConverter(texture2D).ConvertToBitmap(true))
                    {
                        textures.Add($"textures/{texture2D.m_Name}.png");
                        bitmap.Save($"{destTexturePath}{texture2D.m_Name}.png", ImageFormat.Png);
                    }
                }
                //motion
                var motions       = new List <string>();
                var rootTransform = gameObjects[0].m_Transform;
                while (rootTransform.m_Father.TryGet(out var m_Father))
                {
                    rootTransform = m_Father;
                }
                rootTransform.m_GameObject.TryGet(out var rootGameObject);
                var converter = new CubismMotion3Converter(rootGameObject, animationClips.ToArray());
                foreach (ImportedKeyframedAnimation animation in converter.AnimationList)
                {
                    var json = new CubismMotion3Json
                    {
                        Version = 3,
                        Meta    = new CubismMotion3Json.SerializableMeta
                        {
                            Duration             = animation.Duration,
                            Fps                  = animation.SampleRate,
                            Loop                 = true,
                            AreBeziersRestricted = true,
                            CurveCount           = animation.TrackList.Count,
                            UserDataCount        = animation.Events.Count
                        },
                        Curves = new CubismMotion3Json.SerializableCurve[animation.TrackList.Count]
                    };
                    int totalSegmentCount = 1;
                    int totalPointCount   = 1;
                    for (int i = 0; i < animation.TrackList.Count; i++)
                    {
                        var track = animation.TrackList[i];
                        json.Curves[i] = new CubismMotion3Json.SerializableCurve
                        {
                            Target   = track.Target,
                            Id       = track.Name,
                            Segments = new List <float> {
                                0f, track.Curve[0].value
                            }
                        };
                        for (var j = 1; j < track.Curve.Count; j++)
                        {
                            var curve    = track.Curve[j];
                            var preCurve = track.Curve[j - 1];
                            if (Math.Abs(curve.time - preCurve.time - 0.01f) < 0.0001f) //InverseSteppedSegment
                            {
                                var nextCurve = track.Curve[j + 1];
                                if (nextCurve.value == curve.value)
                                {
                                    json.Curves[i].Segments.Add(3f);
                                    json.Curves[i].Segments.Add(nextCurve.time);
                                    json.Curves[i].Segments.Add(nextCurve.value);
                                    j += 1;
                                    totalPointCount += 1;
                                    totalSegmentCount++;
                                    continue;
                                }
                            }
                            if (float.IsPositiveInfinity(curve.inSlope)) //SteppedSegment
                            {
                                json.Curves[i].Segments.Add(2f);
                                json.Curves[i].Segments.Add(curve.time);
                                json.Curves[i].Segments.Add(curve.value);
                                totalPointCount += 1;
                            }
                            else if (preCurve.outSlope == 0f && Math.Abs(curve.inSlope) < 0.0001f) //LinearSegment
                            {
                                json.Curves[i].Segments.Add(0f);
                                json.Curves[i].Segments.Add(curve.time);
                                json.Curves[i].Segments.Add(curve.value);
                                totalPointCount += 1;
                            }
                            else //BezierSegment
                            {
                                var tangentLength = (curve.time - preCurve.time) / 3f;
                                json.Curves[i].Segments.Add(1f);
                                json.Curves[i].Segments.Add(preCurve.time + tangentLength);
                                json.Curves[i].Segments.Add(preCurve.outSlope * tangentLength + preCurve.value);
                                json.Curves[i].Segments.Add(curve.time - tangentLength);
                                json.Curves[i].Segments.Add(curve.value - curve.inSlope * tangentLength);
                                json.Curves[i].Segments.Add(curve.time);
                                json.Curves[i].Segments.Add(curve.value);
                                totalPointCount += 3;
                            }
                            totalSegmentCount++;
                        }
                    }
                    json.Meta.TotalSegmentCount = totalSegmentCount;
                    json.Meta.TotalPointCount   = totalPointCount;

                    json.UserData = new CubismMotion3Json.SerializableUserData[animation.Events.Count];
                    var totalUserDataSize = 0;
                    for (var i = 0; i < animation.Events.Count; i++)
                    {
                        var @event = animation.Events[i];
                        json.UserData[i] = new CubismMotion3Json.SerializableUserData
                        {
                            Time  = @event.time,
                            Value = @event.value
                        };
                        totalUserDataSize += @event.value.Length;
                    }
                    json.Meta.TotalUserDataSize = totalUserDataSize;

                    motions.Add($"motions/{animation.Name}.motion3.json");
                    File.WriteAllText($"{destAnimationPath}{animation.Name}.motion3.json", JsonConvert.SerializeObject(json, Formatting.Indented, new MyJsonConverter()));
                }
                //model
                var job    = new JObject();
                var jarray = new JArray();
                foreach (var motion in motions)
                {
                    var tempjob = new JObject();
                    tempjob["File"] = motion;
                    jarray.Add(tempjob);
                }
                job[""] = jarray;

                var groups             = new List <CubismModel3Json.SerializableGroup>();
                var eyeBlinkParameters = monoBehaviours.Where(x =>
                {
                    x.m_Script.TryGet(out var m_Script);
                    return(m_Script.m_ClassName == "CubismEyeBlinkParameter");
                }).Select(x =>
                {
                    x.m_GameObject.TryGet(out var m_GameObject);
                    return(m_GameObject.m_Name);
                }).ToArray();
                if (eyeBlinkParameters.Length > 0)
                {
                    groups.Add(new CubismModel3Json.SerializableGroup
                    {
                        Target = "Parameter",
                        Name   = "EyeBlink",
                        Ids    = eyeBlinkParameters
                    });
                }
                var lipSyncParameters = monoBehaviours.Where(x =>
                {
                    x.m_Script.TryGet(out var m_Script);
                    return(m_Script.m_ClassName == "CubismMouthParameter");
                }).Select(x =>
                {
                    x.m_GameObject.TryGet(out var m_GameObject);
                    return(m_GameObject.m_Name);
                }).ToArray();
                if (lipSyncParameters.Length > 0)
                {
                    groups.Add(new CubismModel3Json.SerializableGroup
                    {
                        Target = "Parameter",
                        Name   = "LipSync",
                        Ids    = lipSyncParameters
                    });
                }

                var model3 = new CubismModel3Json
                {
                    Version        = 3,
                    FileReferences = new CubismModel3Json.SerializableFileReferences
                    {
                        Moc      = $"{name}.moc3",
                        Textures = textures.ToArray(),
                        //Physics = $"{name}.physics3.json",
                        Motions = job
                    },
                    Groups = groups.ToArray()
                };
                if (physics != null)
                {
                    model3.FileReferences.Physics = $"{name}.physics3.json";
                }
                File.WriteAllText($"{destPath}{name}.model3.json", JsonConvert.SerializeObject(model3, Formatting.Indented));
            }
            Console.WriteLine("Done!");
            Console.Read();
        }
        static void Main(string[] args)
        {
            if (args.Length == 0)
            {
                return;
            }
            foreach (var arg in args)
            {
                if (!File.Exists(arg))
                {
                    continue;
                }
                var path          = Path.GetFullPath(arg);
                var assetsManager = new AssetsManager();
                assetsManager.LoadFiles(path);
                if (assetsManager.assetsFileList.Count == 0)
                {
                    continue;
                }
                var assets            = assetsManager.assetsFileList[0].Objects.Values.ToList();
                var name              = Path.GetFileName(path);
                var destPath          = @"live2d\" + name + @"\";
                var destTexturePath   = @"live2d\" + name + @"\textures\";
                var destAnimationPath = @"live2d\" + name + @"\motions\";
                Directory.CreateDirectory(destPath);
                Directory.CreateDirectory(destTexturePath);
                Directory.CreateDirectory(destAnimationPath);
                Console.WriteLine($"Extract {name}");
                //MonoBehaviour
                var monoBehaviours = assets.OfType <MonoBehaviour>().ToArray();
                //physics
                var physics = monoBehaviours.First(x =>
                {
                    if (x.m_Script.TryGet(out var m_Script))
                    {
                        return(m_Script.m_ClassName == "CubismPhysicsController");
                    }
                    return(false);
                });
                File.WriteAllText($"{destPath}{name}.physics3.json", ParsePhysics(physics));
                //moc
                var moc = monoBehaviours.First(x =>
                {
                    if (x.m_Script.TryGet(out var m_Script))
                    {
                        return(m_Script.m_ClassName == "CubismMoc");
                    }
                    return(false);
                });
                File.WriteAllBytes($"{destPath}{name}.moc3", ParseMoc(moc));
                //texture
                var textures = new SortedSet <string>();
                foreach (var texture2D in assets.OfType <Texture2D>())
                {
                    using (var bitmap = new Texture2DConverter(texture2D).ConvertToBitmap(true))
                    {
                        textures.Add($"textures/{texture2D.m_Name}.png");
                        bitmap.Save($"{destTexturePath}{texture2D.m_Name}.png", ImageFormat.Png);
                    }
                }
                //motions
                var motions    = new List <string>();
                var animator   = (Animator)assets.First(x => x is Animator);
                var animations = assets.OfType <AnimationClip>().ToArray();
                animator.m_GameObject.TryGet(out GameObject rootGameObject);
                var converter = new CubismMotion3Converter(rootGameObject, animations);
                foreach (ImportedKeyframedAnimation animation in converter.AnimationList)
                {
                    var json = new CubismMotion3Json
                    {
                        Version = 3,
                        Meta    = new CubismMotion3Json.SerializableMeta
                        {
                            Duration             = animation.Duration,
                            Fps                  = animation.SampleRate,
                            Loop                 = true,
                            AreBeziersRestricted = true,
                            CurveCount           = animation.TrackList.Count,
                            UserDataCount        = animation.Events.Count
                        },
                        Curves = new CubismMotion3Json.SerializableCurve[animation.TrackList.Count]
                    };
                    int totalSegmentCount = 1;
                    int totalPointCount   = 1;
                    for (int i = 0; i < animation.TrackList.Count; i++)
                    {
                        var track = animation.TrackList[i];
                        json.Curves[i] = new CubismMotion3Json.SerializableCurve
                        {
                            Target   = track.Target,
                            Id       = track.Name,
                            Segments = new List <float> {
                                0f, track.Curve[0].value
                            }
                        };
                        for (var j = 1; j < track.Curve.Count; j++)
                        {
                            var curve    = track.Curve[j];
                            var preCurve = track.Curve[j - 1];
                            if (Math.Abs(curve.time - preCurve.time - 0.01f) < 0.0001f) //InverseSteppedSegment
                            {
                                var nextCurve = track.Curve[j + 1];
                                if (nextCurve.value == curve.value)
                                {
                                    json.Curves[i].Segments.Add(3f);
                                    json.Curves[i].Segments.Add(nextCurve.time);
                                    json.Curves[i].Segments.Add(nextCurve.value);
                                    j += 1;
                                    totalPointCount += 1;
                                    totalSegmentCount++;
                                    continue;
                                }
                            }
                            if (float.IsPositiveInfinity(curve.inSlope)) //SteppedSegment
                            {
                                json.Curves[i].Segments.Add(2f);
                                json.Curves[i].Segments.Add(curve.time);
                                json.Curves[i].Segments.Add(curve.value);
                                totalPointCount += 1;
                            }
                            else if (preCurve.outSlope == 0f && Math.Abs(curve.inSlope) < 0.0001f) //LinearSegment
                            {
                                json.Curves[i].Segments.Add(0f);
                                json.Curves[i].Segments.Add(curve.time);
                                json.Curves[i].Segments.Add(curve.value);
                                totalPointCount += 1;
                            }
                            else //BezierSegment
                            {
                                var tangentLength = (curve.time - preCurve.time) / 3f;
                                json.Curves[i].Segments.Add(1f);
                                json.Curves[i].Segments.Add(preCurve.time + tangentLength);
                                json.Curves[i].Segments.Add(preCurve.outSlope * tangentLength + preCurve.value);
                                json.Curves[i].Segments.Add(curve.time - tangentLength);
                                json.Curves[i].Segments.Add(curve.value - curve.inSlope * tangentLength);
                                json.Curves[i].Segments.Add(curve.time);
                                json.Curves[i].Segments.Add(curve.value);
                                totalPointCount += 3;
                            }
                            totalSegmentCount++;
                        }
                    }
                    json.Meta.TotalSegmentCount = totalSegmentCount;
                    json.Meta.TotalPointCount   = totalPointCount;

                    json.UserData = new CubismMotion3Json.SerializableUserData[animation.Events.Count];
                    var totalUserDataSize = 0;
                    for (var i = 0; i < animation.Events.Count; i++)
                    {
                        var @event = animation.Events[i];
                        json.UserData[i] = new CubismMotion3Json.SerializableUserData
                        {
                            Time  = @event.time,
                            Value = @event.value
                        };
                        totalUserDataSize += @event.value.Length;
                    }
                    json.Meta.TotalUserDataSize = totalUserDataSize;

                    motions.Add($"motions/{animation.Name}.motion3.json");
                    File.WriteAllText($"{destAnimationPath}{animation.Name}.motion3.json", JsonConvert.SerializeObject(json, Formatting.Indented, new MyJsonConverter()));
                }
                //model
                var job    = new JObject();
                var jarray = new JArray();
                foreach (var motion in motions)
                {
                    var tempjob = new JObject();
                    tempjob["File"] = motion;
                    jarray.Add(tempjob);
                }
                job[""] = jarray;

                var groups             = new List <CubismModel3Json.SerializableGroup>();
                var eyeBlinkParameters = monoBehaviours.Where(x =>
                {
                    x.m_Script.TryGet(out var m_Script);
                    return(m_Script.m_ClassName == "CubismEyeBlinkParameter");
                }).Select(x =>
                {
                    x.m_GameObject.TryGet(out var m_GameObject);
                    return(m_GameObject.m_Name);
                }).ToArray();
                if (eyeBlinkParameters.Length > 0)
                {
                    groups.Add(new CubismModel3Json.SerializableGroup
                    {
                        Target = "Parameter",
                        Name   = "EyeBlink",
                        Ids    = eyeBlinkParameters
                    });
                }
                var lipSyncParameters = monoBehaviours.Where(x =>
                {
                    x.m_Script.TryGet(out var m_Script);
                    return(m_Script.m_ClassName == "CubismMouthParameter");
                }).Select(x =>
                {
                    x.m_GameObject.TryGet(out var m_GameObject);
                    return(m_GameObject.m_Name);
                }).ToArray();
                if (lipSyncParameters.Length > 0)
                {
                    groups.Add(new CubismModel3Json.SerializableGroup
                    {
                        Target = "Parameter",
                        Name   = "LipSync",
                        Ids    = lipSyncParameters
                    });
                }

                var model3 = new CubismModel3Json
                {
                    Version        = 3,
                    FileReferences = new CubismModel3Json.SerializableFileReferences
                    {
                        Moc      = $"{name}.moc3",
                        Textures = textures.ToArray(),
                        Physics  = $"{name}.physics3.json",
                        Motions  = job
                    },
                    Groups = groups.ToArray()
                };
                File.WriteAllText($"{destPath}{name}.model3.json", JsonConvert.SerializeObject(model3, Formatting.Indented));
            }
            Console.WriteLine("Done!");
            Console.Read();
        }
Beispiel #3
0
        static void Main(string[] args)
        {
            if (args.Length == 0)
            {
                return;
            }
            foreach (var arg in args)
            {
                if (!File.Exists(arg))
                {
                    continue;
                }
                var path       = Path.GetFullPath(arg);
                var bundleFile = new BundleFile(path, new EndianBinaryReader(File.OpenRead(path)));
                if (bundleFile.fileList.Count == 0)
                {
                    return;
                }
                var assetsFile        = new AssetsFile(path, new EndianBinaryReader(bundleFile.fileList[0].stream));
                var assets            = assetsFile.preloadTable.Select(x => x.Value).ToArray();
                var name              = Path.GetFileName(path);
                var destPath          = @"live2d\" + name + @"\";
                var destTexturePath   = @"live2d\" + name + @"\textures\";
                var destAnimationPath = @"live2d\" + name + @"\motions\";
                Directory.CreateDirectory(destPath);
                Directory.CreateDirectory(destTexturePath);
                Directory.CreateDirectory(destAnimationPath);
                Console.WriteLine($"Extract {name}");
                //physics
                var physics = new TextAsset(assets.First(x => x.Type == ClassIDReference.TextAsset));
                File.WriteAllBytes($"{destPath}{physics.m_Name}.json", physics.m_Script);
                //moc
                var moc = assets.First(x => x.Type == ClassIDReference.MonoBehaviour);
                foreach (var assetPreloadData in assets.Where(x => x.Type == ClassIDReference.MonoBehaviour))
                {
                    if (assetPreloadData.Size > moc.Size)
                    {
                        moc = assetPreloadData;
                    }
                }
                var mocReader = moc.InitReader();
                mocReader.Position += 28;
                mocReader.ReadAlignedString();
                var mocBuff = mocReader.ReadBytes(mocReader.ReadInt32());
                File.WriteAllBytes($"{destPath}{name}.moc3", mocBuff);
                //texture
                var textures = new SortedSet <string>();
                foreach (var texture in assets.Where(x => x.Type == ClassIDReference.Texture2D))
                {
                    var texture2D = new Texture2D(texture);
                    using (var bitmap = new Texture2DConverter(texture2D).ConvertToBitmap(true))
                    {
                        textures.Add($"textures/{texture2D.m_Name}.png");
                        bitmap.Save($"{destTexturePath}{texture2D.m_Name}.png", ImageFormat.Png);
                    }
                }
                //motions
                var motions        = new List <string>();
                var animatorAsset  = assets.First(x => x.Type == ClassIDReference.Animator);
                var animator       = new Animator(animatorAsset);
                var rootGameObject = new GameObject(animator.m_GameObject.Get());
                var animations     = assets.Where(x => x.Type == ClassIDReference.AnimationClip).Select(x => new AnimationClip(x)).ToArray();
                var converter      = new CubismMotion3Converter(rootGameObject, animations);
                foreach (ImportedKeyframedAnimation animation in converter.AnimationList)
                {
                    var json = new CubismMotion3Json
                    {
                        Version = 3,
                        Meta    = new SerializableMeta
                        {
                            Duration          = animation.Duration,
                            Fps               = animation.SampleRate,
                            Loop              = true,
                            CurveCount        = animation.TrackList.Count,
                            UserDataCount     = 0,
                            TotalUserDataSize = 0
                        },
                        Curves = new SerializableCurve[animation.TrackList.Count]
                    };
                    int totalSegmentCount = 1;
                    int totalPointCount   = 1;
                    for (int i = 0; i < animation.TrackList.Count; i++)
                    {
                        var track = animation.TrackList[i];
                        json.Curves[i] = new SerializableCurve
                        {
                            Target   = track.Target,
                            Id       = track.Name,
                            Segments = new List <float> {
                                0f, track.Curve[0].value
                            }
                        };
                        for (var j = 1; j < track.Curve.Count; j++)
                        {
                            var curve = track.Curve[j];
                            if (track.Curve.Count == 2) //LinearSegment
                            {
                                json.Curves[i].Segments.Add(0f);
                                json.Curves[i].Segments.Add(curve.time);
                                json.Curves[i].Segments.Add(curve.value);
                                totalPointCount += 1;
                            }
                            else
                            {
                                var preCurve = track.Curve[j - 1];
                                if (Math.Abs(curve.time - preCurve.time - 0.01f) < 0.0001f) //InverseSteppedSegment
                                {
                                    var nextCurve = track.Curve[j + 1];
                                    if (nextCurve.value == curve.value)
                                    {
                                        json.Curves[i].Segments.Add(3f);
                                        json.Curves[i].Segments.Add(nextCurve.time);
                                        json.Curves[i].Segments.Add(nextCurve.value);
                                        j += 1;
                                        totalPointCount += 1;
                                        continue;
                                    }
                                }
                                if (curve.inSlope == float.PositiveInfinity) //SteppedSegment
                                {
                                    json.Curves[i].Segments.Add(2f);
                                    json.Curves[i].Segments.Add(curve.time);
                                    json.Curves[i].Segments.Add(curve.value);
                                    totalPointCount += 1;
                                }

                                /*else if (preCurve.outSlope == 0f && Math.Abs(curve.inSlope) < 0.0001f) //LinearSegment
                                 * {
                                 *  json.Curves[i].Segments.Add(0f);
                                 *  json.Curves[i].Segments.Add(curve.time);
                                 *  json.Curves[i].Segments.Add(curve.value);
                                 *  totalPointCount += 1;
                                 * }*/
                                else //BezierSegment
                                {
                                    var tangentLength = (curve.time - preCurve.time) / 3f;
                                    json.Curves[i].Segments.Add(1f);
                                    json.Curves[i].Segments.Add(preCurve.time + tangentLength);
                                    json.Curves[i].Segments.Add(preCurve.outSlope * tangentLength + preCurve.value);
                                    json.Curves[i].Segments.Add(curve.time - tangentLength);
                                    json.Curves[i].Segments.Add(curve.value - curve.inSlope * tangentLength);
                                    json.Curves[i].Segments.Add(curve.time);
                                    json.Curves[i].Segments.Add(curve.value);
                                    totalPointCount += 3;
                                }
                            }
                            totalSegmentCount++;
                        }
                    }

                    json.Meta.TotalSegmentCount = totalSegmentCount;
                    json.Meta.TotalPointCount   = totalPointCount;

                    motions.Add($"motions/{animation.Name}.motion3.json");
                    File.WriteAllText($"{destAnimationPath}{animation.Name}.motion3.json", JsonConvert.SerializeObject(json, Formatting.Indented, new MyJsonConverter()));
                }
                //model
                var job     = new JObject();
                var jarray  = new JArray();
                var tempjob = new JObject();
                foreach (var motion in motions)
                {
                    tempjob["File"] = motion;
                    jarray.Add(tempjob);
                }
                job[""] = jarray;

                var model3 = new CubismModel3Json
                {
                    Version        = 3,
                    FileReferences = new SerializableFileReferences
                    {
                        Moc      = $"{name}.moc3",
                        Textures = textures.ToArray(),
                        Physics  = $"{physics.m_Name}.json",
                        Motions  = job
                    },
                    Groups = new[]
                    {
                        new SerializableGroup
                        {
                            Target = "Parameter",
                            Name   = "LipSync",
                            Ids    = new[] { "ParamMouthOpenY" }
                        },
                        new SerializableGroup
                        {
                            Target = "Parameter",
                            Name   = "EyeBlink",
                            Ids    = new[] { "ParamEyeLOpen", "ParamEyeROpen" }
                        }
                    }
                };
                File.WriteAllText($"{destPath}{name}.model3.json", JsonConvert.SerializeObject(model3, Formatting.Indented));
            }
            Console.WriteLine("Done!");
            Console.Read();
        }
Beispiel #4
0
 static void Main(string[] args)
 {
     foreach (var arg in args)
     {
         if (!File.Exists(arg))
         {
             continue;
         }
         var path       = Path.GetFullPath(arg);
         var bundleFile = new BundleFile(path, new EndianBinaryReader(File.OpenRead(path)));
         if (bundleFile.fileList.Count == 0)
         {
             return;
         }
         var assetsFile        = new AssetsFile(path, new EndianBinaryReader(bundleFile.fileList[0].stream));
         var assets            = assetsFile.preloadTable.Select(x => x.Value).ToArray();
         var name              = Path.GetFileName(path);
         var destPath          = @"live2d\" + name + @"\";
         var destTexturePath   = @"live2d\" + name + @"\textures\";
         var destAnimationPath = @"live2d\" + name + @"\motions\";
         Directory.CreateDirectory(destPath);
         Directory.CreateDirectory(destTexturePath);
         Directory.CreateDirectory(destAnimationPath);
         Console.WriteLine($"Extract {name}");
         //physics
         var physics = new TextAsset(assets.First(x => x.Type == ClassIDReference.TextAsset));
         File.WriteAllBytes($"{destPath}{physics.m_Name}.json", physics.m_Script);
         //moc
         var moc = assets.First(x => x.Type == ClassIDReference.MonoBehaviour);
         foreach (var assetPreloadData in assets.Where(x => x.Type == ClassIDReference.MonoBehaviour))
         {
             if (assetPreloadData.Size > moc.Size)
             {
                 moc = assetPreloadData;
             }
         }
         var mocReader = moc.InitReader();
         mocReader.Position += 28;
         mocReader.ReadAlignedString();
         var mocBuff = mocReader.ReadBytes(mocReader.ReadInt32());
         File.WriteAllBytes($"{destPath}{name}.moc3", mocBuff);
         //texture
         var textures = new SortedSet <string>();
         foreach (var texture in assets.Where(x => x.Type == ClassIDReference.Texture2D))
         {
             var texture2D = new Texture2D(texture);
             using (var bitmap = new Texture2DConverter(texture2D).ConvertToBitmap(true))
             {
                 textures.Add($"textures/{texture2D.m_Name}.png");
                 bitmap.Save($"{destTexturePath}{texture2D.m_Name}.png", ImageFormat.Png);
             }
         }
         //motions
         var motions        = new List <string>();
         var animatorAsset  = assets.First(x => x.Type == ClassIDReference.Animator);
         var animator       = new Animator(animatorAsset);
         var rootGameObject = new GameObject(animator.m_GameObject.Get());
         var animations     = assets.Where(x => x.Type == ClassIDReference.AnimationClip).Select(x => new AnimationClip(x)).ToArray();
         var converter      = new CubismMotion3Converter(rootGameObject, animations);
         foreach (ImportedKeyframedAnimation animation in converter.AnimationList)
         {
             var json = new CubismMotion3Json
             {
                 Version = 3,
                 Meta    = new SerializableMeta
                 {
                     Duration             = animation.Duration,
                     Fps                  = animation.SampleRate,
                     Loop                 = true,
                     AreBeziersRestricted = true,
                     CurveCount           = animation.TrackList.Count,
                     TotalSegmentCount    = 63,  //TODO How to calculate this?
                     TotalPointCount      = 165, //TODO How to calculate this?
                     UserDataCount        = 0,
                     TotalUserDataSize    = 0
                 },
                 Curves = new SerializableCurve[animation.TrackList.Count]
             };
             for (int i = 0; i < animation.TrackList.Count; i++)
             {
                 var track = animation.TrackList[i];
                 json.Curves[i] = new SerializableCurve
                 {
                     Target   = track.Target,
                     Id       = track.Name,
                     Segments = new List <float> {
                         0f, track.Curve[0].value
                     }
                 };
                 for (var j = 1; j < track.Curve.Count; j++)
                 {
                     var curve = track.Curve[j];
                     if (curve != null)
                     {
                         json.Curves[i].Segments.Add(0f);
                         json.Curves[i].Segments.Add(curve.time);
                         json.Curves[i].Segments.Add(curve.value);
                     }
                 }
             }
             motions.Add($"motions/{animation.Name}.motion3.json");
             File.WriteAllText($"{destAnimationPath}{animation.Name}.motion3.json", JsonConvert.SerializeObject(json, Formatting.Indented, new MyJsonConverter()));
         }
         //model
         var model3 = new CubismModel3Json
         {
             Version        = 3,
             FileReferences = new SerializableFileReferences
             {
                 Moc      = $"{name}.moc3",
                 Textures = textures.ToArray(),
                 Motions  = motions.ToArray(),
                 Physics  = $"{physics.m_Name}.json"
             },
             Groups = new[]
             {
                 new SerializableGroup
                 {
                     Target = "Parameter",
                     Name   = "LipSync",
                     Ids    = new[] { "ParamMouthOpenY" }
                 },
                 new SerializableGroup
                 {
                     Target = "Parameter",
                     Name   = "EyeBlink",
                     Ids    = new[] { "ParamEyeLOpen", "ParamEyeROpen" }
                 }
             }
         };
         File.WriteAllText($"{destPath}{name}.model3.json", JsonConvert.SerializeObject(model3, Formatting.Indented));
     }
     Console.WriteLine("Done!");
     Console.Read();
 }