Beispiel #1
0
        static int _m_CalculateLengthOfText_xlua_st_(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



            try {
                {
                    UnityEngine.UI.Text text = (UnityEngine.UI.Text)translator.GetObject(L, 1, typeof(UnityEngine.UI.Text));
                    string message           = LuaAPI.lua_tostring(L, 2);

                    int __cl_gen_ret = TextHelper.CalculateLengthOfText(text, message);
                    LuaAPI.xlua_pushinteger(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }