Beispiel #1
0
 public void LoadLevel(string name)
 {
     //Debug.Log ("Level load requested for: " + name);
     Application.LoadLevel(name);
     textControl = GameObject.FindObjectOfType<TextController>();
     textControl.PrintLivesLeft();
     textControl.PrintScore();
     Bricks.breakableCount=0;
 }
Beispiel #2
0
 void OnTriggerEnter2D(Collider2D trigger)
 {
     //print("Trigger");
     // decrese lives until 0 then end
     levelManager=GameObject.FindObjectOfType<LevelManager>();
     textControl=GameObject.FindObjectOfType<TextController>();
     ball = GameObject.FindObjectOfType<Ball>();
     LevelManager.GameLives--;
     //Debug.Log (LevelManager.GameLives);
     if (LevelManager.GameLives <=0) {
         levelManager.LoadLevel("Lost Game");
     } else {
         ball.BallReset();
         textControl.PrintLivesLeft();
     }
 }