public void CreateText(Vector3 position, string infoDisplayed)
    {
        TextController newText = Instantiate <TextController>(textPrefab, position, Quaternion.identity);

        newText.transform.SetParent(canvasTransform);
        newText.GetComponent <RectTransform>().localScale = new Vector3(1, 1, 1);
        newText.ModifyText(infoDisplayed);
    }