// Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Space))

        {
            tetris1.SetUpPieceAndStats(currentLevel);
            tetris2.SetUpPieceAndStats(currentLevel);

            SetLargerAreaPiece();

            SetLargerPerimeterPiece();
        }

        ChangeCurrentComparisonFromInput();
        ChangeLevel();
    }