private void RotatePieceRandomly(TetrisPiece piece) { int rotationCount = _random.Next(4); for (int i = 0; i <= rotationCount; i++) { piece.Rotate90DegreesClockwise(); } }
private void RotatePieceRandomly(TetrisPiece piece) { int rotationCount = _random.Next(4); for (int i = 0; i <= rotationCount; i++) { piece.Rotate90DegreesClockwise(); } }